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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="mach1.9pants" data-source="post: 4100082" data-attributes="member: 55946"><p>I have no trouble with this. The reason is given by C Bean. In his example of Hector he was at about 1HP just before the fatal blow. He was bruised, had minor cuts. If Achilles had been a nice guy and had not executed the killing blow he could have been up and fighting 6 hours latter with full capacity. I am not saying in real life but it is close enough to be believable, to me. The Troy fight is an example of how a fight can go to within one stroke of death and have the weary warrior back on his feet in 6 hours. My fights in 4E will be explained like this.</p><p>I would feel that 5 minutes, with that sort of level of exhaustion etc, would not be long enough. <strong>However</strong> one could easily come up with a slightly less knackered fighter example that would make 5 minutes believable to me. I think the six hours is a nice compromise and is probably a lot to do with the designers trying to maintain some sort of resource management.</p><p></p><p>EDIT: Totally divorcing HP from <strong>major</strong> physical damage is a verisimiltude enahncer for me. I have used wound points etc before and that is more realistic but much slower. Having 'troy' fights means I can easily believe that a fighter has been hacked at 20 times by a longsword and survive. His skills are such that they have hardly touched him. However his skill can only protect him for so long...when his luck runs out and the killing blow impacts <em>then</em> we can talk about major physical injuries. If he recovers from his near death blow his head injury, for example, has knocked him unconcious and given him minor concussion but he'll be right after a 6 hour rest. If he dies well that head blow caused internel bleeding...</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4100082, member: 55946"] I have no trouble with this. The reason is given by C Bean. In his example of Hector he was at about 1HP just before the fatal blow. He was bruised, had minor cuts. If Achilles had been a nice guy and had not executed the killing blow he could have been up and fighting 6 hours latter with full capacity. I am not saying in real life but it is close enough to be believable, to me. The Troy fight is an example of how a fight can go to within one stroke of death and have the weary warrior back on his feet in 6 hours. My fights in 4E will be explained like this. I would feel that 5 minutes, with that sort of level of exhaustion etc, would not be long enough. [b]However[/b] one could easily come up with a slightly less knackered fighter example that would make 5 minutes believable to me. I think the six hours is a nice compromise and is probably a lot to do with the designers trying to maintain some sort of resource management. EDIT: Totally divorcing HP from [b]major[/b] physical damage is a verisimiltude enahncer for me. I have used wound points etc before and that is more realistic but much slower. Having 'troy' fights means I can easily believe that a fighter has been hacked at 20 times by a longsword and survive. His skills are such that they have hardly touched him. However his skill can only protect him for so long...when his luck runs out and the killing blow impacts [i]then[/i] we can talk about major physical injuries. If he recovers from his near death blow his head injury, for example, has knocked him unconcious and given him minor concussion but he'll be right after a 6 hour rest. If he dies well that head blow caused internel bleeding... [/QUOTE]
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