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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="FitzTheRuke" data-source="post: 4100207" data-attributes="member: 59816"><p>While I've somewhat enjoyed this discussion, it looks like there's never going to be any movement between the "two camps".</p><p></p><p>We have</p><p></p><p>The group that can't suspend their disbelief that major injury could occur without effecting a person's ability to fight beyond a next-shot-will-kill-you level and therefore prefers to see hit point loss as insignificant injury, fatigue, and otherwise general attrition, and as a result accepts, or prefers, a good solid night's rest will have you back in action. Most of this group agree that one night's rest is acceptable, some would be fine with it being even less. (Personally, as a martial artist, I find it hard to fight for more than about three hours without being pretty wasted the rest of the day, though pretty recovered after a nights rest - less than six hours would really allow you to do too much in a day for my SOD.)</p><p></p><p>And we have</p><p></p><p>The group that can't suspend their disbelief that a skilled fight could occur in which you take so little injury that only six hours of rest would have you back in action, or at least prefer to have semi-serious injury occur that two to three days healing will take care of, but one night is too much for the suspension of disbelief. (In my opinion Jeff explains this better than I do.)</p><p></p><p>Both groups agree that hit points are abstract and represent many things, and that role-playing is important either way.</p><p></p><p>Anyone feel any movement at all towards at least understanding the other side, even if you don't subscribe to it?</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4100207, member: 59816"] While I've somewhat enjoyed this discussion, it looks like there's never going to be any movement between the "two camps". We have The group that can't suspend their disbelief that major injury could occur without effecting a person's ability to fight beyond a next-shot-will-kill-you level and therefore prefers to see hit point loss as insignificant injury, fatigue, and otherwise general attrition, and as a result accepts, or prefers, a good solid night's rest will have you back in action. Most of this group agree that one night's rest is acceptable, some would be fine with it being even less. (Personally, as a martial artist, I find it hard to fight for more than about three hours without being pretty wasted the rest of the day, though pretty recovered after a nights rest - less than six hours would really allow you to do too much in a day for my SOD.) And we have The group that can't suspend their disbelief that a skilled fight could occur in which you take so little injury that only six hours of rest would have you back in action, or at least prefer to have semi-serious injury occur that two to three days healing will take care of, but one night is too much for the suspension of disbelief. (In my opinion Jeff explains this better than I do.) Both groups agree that hit points are abstract and represent many things, and that role-playing is important either way. Anyone feel any movement at all towards at least understanding the other side, even if you don't subscribe to it? Fitz [/QUOTE]
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4e Healing - Is This Right?
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