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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="JesterOC" data-source="post: 4100336" data-attributes="member: 42841"><p>By the way Jeff, after reading this whole thread even though I don't mind 4E's system, in fact I think it just reduces the more boring aspects of D&D i.e. the let’s wait until we are healed parts. I respect the way you have calmly held firm to your convictions without hitting below the belt. It is so rare, that I thought I would mention that first.</p><p></p><p>However, I can't help but feel that you actually agree with almost everything here except for how much time it takes to heal and your internal definition of "Long term".</p><p></p><p>Take this quote.</p><p></p><p></p><p>I assume you are implying that contracting the time needed to heal is a slippery slope where if this one period of time that you(Jeff) think is too short is acceptable to you(the other poster), then what will it take to make the time a game breaker for you.</p><p></p><p>I think this is an unfair argument as you have already accepted a period of time that is acceptable to you, which has been shortened by MONTHS compared to previous editions.</p><p></p><p>While the jump from 3E to 4E is much smaller. </p><p></p><p>I am going to assume another posters calculation that 2.4 days is about how long it will take to come up to full in a worst case 3.X situation.</p><p></p><p>Also remember that it is only 6 hours for a best case scenario. In a worst case Scenario it is 24 hours. This is due to the fact that you can only heal in 6 hours once per day and thus if you already healed up in one day you would have to wait 18 hours (in a worst case scenario) plus the 6 hours of rest time. So that means that there is only about 1.4 days of difference.</p><p></p><p>So it seems to me that this whole argument really does revolve around how much time = long term. I don't think that 1.4 days extra time justifies this argument that 3E has long term healing mechanics and 4E does not. I understand that to you, those 1.4 days make a world of difference. But I hope you can understand that to me that is a much smaller contraction in healing time from AD&D where it would take months of care with nurses and a hospital staff to heal.</p><p></p><p>In other words is really is all relative and 4E does have a concept of long term impairment, it is just 1.4 days shorter than the previous edition.</p><p></p><p>Peace,</p><p>JesterOC</p></blockquote><p></p>
[QUOTE="JesterOC, post: 4100336, member: 42841"] By the way Jeff, after reading this whole thread even though I don't mind 4E's system, in fact I think it just reduces the more boring aspects of D&D i.e. the let’s wait until we are healed parts. I respect the way you have calmly held firm to your convictions without hitting below the belt. It is so rare, that I thought I would mention that first. However, I can't help but feel that you actually agree with almost everything here except for how much time it takes to heal and your internal definition of "Long term". Take this quote. I assume you are implying that contracting the time needed to heal is a slippery slope where if this one period of time that you(Jeff) think is too short is acceptable to you(the other poster), then what will it take to make the time a game breaker for you. I think this is an unfair argument as you have already accepted a period of time that is acceptable to you, which has been shortened by MONTHS compared to previous editions. While the jump from 3E to 4E is much smaller. I am going to assume another posters calculation that 2.4 days is about how long it will take to come up to full in a worst case 3.X situation. Also remember that it is only 6 hours for a best case scenario. In a worst case Scenario it is 24 hours. This is due to the fact that you can only heal in 6 hours once per day and thus if you already healed up in one day you would have to wait 18 hours (in a worst case scenario) plus the 6 hours of rest time. So that means that there is only about 1.4 days of difference. So it seems to me that this whole argument really does revolve around how much time = long term. I don't think that 1.4 days extra time justifies this argument that 3E has long term healing mechanics and 4E does not. I understand that to you, those 1.4 days make a world of difference. But I hope you can understand that to me that is a much smaller contraction in healing time from AD&D where it would take months of care with nurses and a hospital staff to heal. In other words is really is all relative and 4E does have a concept of long term impairment, it is just 1.4 days shorter than the previous edition. Peace, JesterOC [/QUOTE]
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