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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4100359" data-attributes="member: 5143"><p>I'm not sure you need to. People read stories all the time where heroes fight enemy after enemy, getting small cuts here and there but they keep going and they managed to defeat their enemies and move on to the next battle without ever resting.</p><p></p><p>It only hurts when you describe it as having a hole in your chest that is bleeding immensely and then try to explain why you can fight without any problem at all right away or 6 hours later. It's simple to avoid this simply by always describing an attack as just nicking someone or barely missing.</p><p></p><p></p><p>But, seriously, we are ALL a hair away from death every minute of every day. One sword slice is enough to kill me. One fall is enough to kill me. Humans are fairly fragile.</p><p></p><p>I look at it like this: All people in the world die in one hit from anything. PCs just have plot immunity to being actually hit(or hurt by the things that do hit them). They have huge creature leap on them that would crush normal people and they push them off, shrug and don't seem the slightest hurt by it. They fall 50 feet only to roll when they hit the ground, get up and be perfectly fine when it would break the legs of anyone else.</p><p></p><p>This "plot immunity" is called hitpoints. It is kept track of in a metagame way to know exactly when a PC is about to die. As the immunity starts to run out, there might be signs that it is beginning to wear thin: The fighter doesn't EASILY avoid attacks of the enemy anymore...they just BARELY miss, an enemy might actually get a cut in on the back of his hand or arm and nicks the surface, when he falls a long way he takes a couple of seconds of moaning in pain to get up and limps for a couple of steps. However, PCs never get long term injuries without special circumstances.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4100359, member: 5143"] I'm not sure you need to. People read stories all the time where heroes fight enemy after enemy, getting small cuts here and there but they keep going and they managed to defeat their enemies and move on to the next battle without ever resting. It only hurts when you describe it as having a hole in your chest that is bleeding immensely and then try to explain why you can fight without any problem at all right away or 6 hours later. It's simple to avoid this simply by always describing an attack as just nicking someone or barely missing. But, seriously, we are ALL a hair away from death every minute of every day. One sword slice is enough to kill me. One fall is enough to kill me. Humans are fairly fragile. I look at it like this: All people in the world die in one hit from anything. PCs just have plot immunity to being actually hit(or hurt by the things that do hit them). They have huge creature leap on them that would crush normal people and they push them off, shrug and don't seem the slightest hurt by it. They fall 50 feet only to roll when they hit the ground, get up and be perfectly fine when it would break the legs of anyone else. This "plot immunity" is called hitpoints. It is kept track of in a metagame way to know exactly when a PC is about to die. As the immunity starts to run out, there might be signs that it is beginning to wear thin: The fighter doesn't EASILY avoid attacks of the enemy anymore...they just BARELY miss, an enemy might actually get a cut in on the back of his hand or arm and nicks the surface, when he falls a long way he takes a couple of seconds of moaning in pain to get up and limps for a couple of steps. However, PCs never get long term injuries without special circumstances. [/QUOTE]
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