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D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="Jeff Wilder" data-source="post: 4100492" data-attributes="member: 5122"><p>More or less agreed. But it's <em>there</em>. It's basically a "rule" in writing a script that if you injure a character, you continue to have the injury affect him, or you explain how and why it doesn't. I just want the same thing from the D&D rules. In a game so heavily based on combat, that seems inarguably reasonable to me. (Note the last part of that dichotomy, BTW: "Or you explain how and why it doesn't." If 4E explains how and why characters never suffer from lingering injury, that's just as fine with me as if they provide rules for lingering injury.)</p><p></p><p>Is this just you ruminating? I have never once advocated applying combat-math penalties to 4E. (They do exist in 3.5, through the mechanism of ability damage and ability drain.)</p><p></p><p>Or you could trust the DM to understand when his PCs are suffering from persistent effects -- which shouldn't be too hard, since ultimately the DM is responsible for doling them out -- and adapt his game to it, right?</p><p></p><p>Out of curiosity, do you think there will be rules for (non-supernatural) disease? Do you think there should be?</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4100492, member: 5122"] More or less agreed. But it's [i]there[/i]. It's basically a "rule" in writing a script that if you injure a character, you continue to have the injury affect him, or you explain how and why it doesn't. I just want the same thing from the D&D rules. In a game so heavily based on combat, that seems inarguably reasonable to me. (Note the last part of that dichotomy, BTW: "Or you explain how and why it doesn't." If 4E explains how and why characters never suffer from lingering injury, that's just as fine with me as if they provide rules for lingering injury.) Is this just you ruminating? I have never once advocated applying combat-math penalties to 4E. (They do exist in 3.5, through the mechanism of ability damage and ability drain.) Or you could trust the DM to understand when his PCs are suffering from persistent effects -- which shouldn't be too hard, since ultimately the DM is responsible for doling them out -- and adapt his game to it, right? Out of curiosity, do you think there will be rules for (non-supernatural) disease? Do you think there should be? [/QUOTE]
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