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4e Healing - Is This Right?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4100732" data-attributes="member: 5143"><p>Yeah, I agree. 4e is certainly NOT easier than previous editions. I managed to TPK one party running it already and the encounter wasn't THAT hard. I've dropped or nearly dropped one party member to unconscious and dying every battle I've fought.</p><p></p><p>Even when no one dropped, they felt the pressure to win quickly before it happened. They noted carefully when they had to spend a healing surge and realized it would cost them in future combats that day.</p><p></p><p>I actually found that 1e/2e were the easiest editions. Monsters only came in 2 varieties: Deadly and Easy. Generally the creature had an abilities you were really worried about(beholders, dragons, medusae, etc) or it was just a matter of hitting them until they died.</p><p></p><p>3e could be REALLY hard. It changed difficulty based on the power gaming of the players mostly. If the players knew how to make good enough characters, the DM would have to powergame the monsters or everything would become easy. If the players made bad characters then average monsters would kill them. It gave you the tools to make a balanced encounter but required you do a lot of work to get that balance. Plus it fell apart if you had 2 players who made underpowered characters in a group of powergamers.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4100732, member: 5143"] Yeah, I agree. 4e is certainly NOT easier than previous editions. I managed to TPK one party running it already and the encounter wasn't THAT hard. I've dropped or nearly dropped one party member to unconscious and dying every battle I've fought. Even when no one dropped, they felt the pressure to win quickly before it happened. They noted carefully when they had to spend a healing surge and realized it would cost them in future combats that day. I actually found that 1e/2e were the easiest editions. Monsters only came in 2 varieties: Deadly and Easy. Generally the creature had an abilities you were really worried about(beholders, dragons, medusae, etc) or it was just a matter of hitting them until they died. 3e could be REALLY hard. It changed difficulty based on the power gaming of the players mostly. If the players knew how to make good enough characters, the DM would have to powergame the monsters or everything would become easy. If the players made bad characters then average monsters would kill them. It gave you the tools to make a balanced encounter but required you do a lot of work to get that balance. Plus it fell apart if you had 2 players who made underpowered characters in a group of powergamers. [/QUOTE]
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