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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="KarinsDad" data-source="post: 4100739" data-attributes="member: 2011"><p>I think this is the cruz of the issue.</p><p></p><p>3E is not SO overwhelmly complex that they had to simplify it to the nth degree. Course, they simplified some areas and then complicated others.</p><p></p><p>Fun is not just simplification. Fun is also often consistency, what people are used to, and what people expect in a game.</p><p></p><p></p><p>The problem I see with 4E is that in their attempt to simplify, the designers are allowing a lot of "unrealistic" or inconsistent events to happen in a game. Players who value consistency or a bit of realism are jarred by this.</p><p></p><p>Allowing a low level Fighter to swing at 15 kobolds as they rush by in 6 seconds is unrealistic. It's TOO cinematic for some people at low level. Moving 70 feet diagonally when the character can only move 50 feet is inconsistent with vertical or horizontal movement. Completely healing overnight is unrealistic. Even Second Wind is a bit nonsensical and a mechanic designed solely to eliminate certain game elements, regardless of the "rational" explanations that attempt to support it. It's a mechanic in the game system introduced solely to minimize certain in combat behaviors, not because it really makes sense.</p><p></p><p>Some players enjoy a level of verisimilitude where fantastical events require magic or extremely high levels of skill to accomplish.</p><p></p><p>The mundane way in which 4E is treating fantastical game elements (like racial abilities to teleport all over the place) jars some people's sense of verisimilitude.</p><p></p><p>The counter position of rationalizing it does not change this. Anyone can rationalize any rule. That does not make the rule necessarily good or enjoyable.</p><p></p><p>And, that's the bottom line. Fun. What is fun for one group might not be fun for another. I see a lot of 4E house rules being introduced into my campaign, just because the game is sliding further and further from DND and closer and closer to video games, all for the sake of expediency and simplification.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4100739, member: 2011"] I think this is the cruz of the issue. 3E is not SO overwhelmly complex that they had to simplify it to the nth degree. Course, they simplified some areas and then complicated others. Fun is not just simplification. Fun is also often consistency, what people are used to, and what people expect in a game. The problem I see with 4E is that in their attempt to simplify, the designers are allowing a lot of "unrealistic" or inconsistent events to happen in a game. Players who value consistency or a bit of realism are jarred by this. Allowing a low level Fighter to swing at 15 kobolds as they rush by in 6 seconds is unrealistic. It's TOO cinematic for some people at low level. Moving 70 feet diagonally when the character can only move 50 feet is inconsistent with vertical or horizontal movement. Completely healing overnight is unrealistic. Even Second Wind is a bit nonsensical and a mechanic designed solely to eliminate certain game elements, regardless of the "rational" explanations that attempt to support it. It's a mechanic in the game system introduced solely to minimize certain in combat behaviors, not because it really makes sense. Some players enjoy a level of verisimilitude where fantastical events require magic or extremely high levels of skill to accomplish. The mundane way in which 4E is treating fantastical game elements (like racial abilities to teleport all over the place) jars some people's sense of verisimilitude. The counter position of rationalizing it does not change this. Anyone can rationalize any rule. That does not make the rule necessarily good or enjoyable. And, that's the bottom line. Fun. What is fun for one group might not be fun for another. I see a lot of 4E house rules being introduced into my campaign, just because the game is sliding further and further from DND and closer and closer to video games, all for the sake of expediency and simplification. [/QUOTE]
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