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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="FourthBear" data-source="post: 4100765" data-attributes="member: 55846"><p>And there was no significant injury rules in all previous editions of D&D. If there are no penalties to actions, that is not a significant injury. There has never been a way for a character to lose a limb or an eye outside of artibrary table decisions by the DM. Recovery times for hit point gain in 3e are not realistic. How can a character continually be brought to the brink of death from injury and recover with 48 hours of bed rest? Previous rules for hit points were a clumsy melange of unrealistic fantasy heroic action rules coupled with slightly more realistic, actual physical wounds recovery times. This is the worst of both worlds. It breaks suspension of disbelief that characters can recover from actual physical injuries as quickly as they do in 3e *and* they recover too slowly if they represent combat luck/injury avoidance (which all editions of D&D have explictly supported in part). The 4e approach is finally approaching a consistent message, which is far more respectful of gamers.</p><p></p><p>I would also ask that you stop making claims for the "remarkable contempt" the designers have for gamers. It is highly insulting.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4100765, member: 55846"] And there was no significant injury rules in all previous editions of D&D. If there are no penalties to actions, that is not a significant injury. There has never been a way for a character to lose a limb or an eye outside of artibrary table decisions by the DM. Recovery times for hit point gain in 3e are not realistic. How can a character continually be brought to the brink of death from injury and recover with 48 hours of bed rest? Previous rules for hit points were a clumsy melange of unrealistic fantasy heroic action rules coupled with slightly more realistic, actual physical wounds recovery times. This is the worst of both worlds. It breaks suspension of disbelief that characters can recover from actual physical injuries as quickly as they do in 3e *and* they recover too slowly if they represent combat luck/injury avoidance (which all editions of D&D have explictly supported in part). The 4e approach is finally approaching a consistent message, which is far more respectful of gamers. I would also ask that you stop making claims for the "remarkable contempt" the designers have for gamers. It is highly insulting. [/QUOTE]
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4e Healing - Is This Right?
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