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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="KarinsDad" data-source="post: 4100778" data-attributes="member: 2011"><p>Actually, I've played as high as 20th level. You are making assumptions based on your experiences which disagree with mine.</p><p></p><p>3E is not weak-sauce compared to 1E/2E just because of all of the healing options. It's weak-sauce due to all of the synergies of the abilities introduced by feats, prestige classes, and magic items (the former two which do not exist in 1E/2E).</p><p></p><p>A well designed and tactically well played 3E group of PCs will wipe through practically any same or slightly higher EL set of opponents nearly every time. It's actually difficult for a DM to challenge 3E PCs without increasing the difficulty of encounters significantly over what is recommended in the DMG or focusing heavily on PC areas of weakness. And, a lot of this is due to the synergies of the splat books and the introduction of the wealth by level chart (and the corresponding over proliferation of magic items in 3E to match that chart). This was not as strongly the case in 1E/2E. With more options comes more ways to handle even challenging situations and 3E just flat out has more options than 1E or 2E.</p><p></p><p>Winning initiative at higher levels is desirable in 3E, but it is rarely game breaking. Why? Because PCs have so many options in 3E to handle losing initiative.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4100778, member: 2011"] Actually, I've played as high as 20th level. You are making assumptions based on your experiences which disagree with mine. 3E is not weak-sauce compared to 1E/2E just because of all of the healing options. It's weak-sauce due to all of the synergies of the abilities introduced by feats, prestige classes, and magic items (the former two which do not exist in 1E/2E). A well designed and tactically well played 3E group of PCs will wipe through practically any same or slightly higher EL set of opponents nearly every time. It's actually difficult for a DM to challenge 3E PCs without increasing the difficulty of encounters significantly over what is recommended in the DMG or focusing heavily on PC areas of weakness. And, a lot of this is due to the synergies of the splat books and the introduction of the wealth by level chart (and the corresponding over proliferation of magic items in 3E to match that chart). This was not as strongly the case in 1E/2E. With more options comes more ways to handle even challenging situations and 3E just flat out has more options than 1E or 2E. Winning initiative at higher levels is desirable in 3E, but it is rarely game breaking. Why? Because PCs have so many options in 3E to handle losing initiative. [/QUOTE]
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