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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Healing - Is This Right?
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<blockquote data-quote="KarinsDad" data-source="post: 4100813" data-attributes="member: 2011"><p>Actually, it is true.</p><p></p><p>There is a misrepresentation going on by the people on your side of the argument.</p><p></p><p>The 1E DMG indicated that hit points were not just wounds. It was the abillity to avoid serious wounds as well.</p><p></p><p>But, this explanation in the DMG is to explain the fact that a third level PC in 1E had 3 times as many hit points as a first level PC. That was a jarring disconnect back in the day 30 years ago. It's not that he can take 3 times as much damage, it's that hit points represent not only his ability to take damage, but also his ability to avoid serious damage.</p><p></p><p>It still took days or weeks to heal up in 1E BECAUSE hit points represented being wounded.</p><p></p><p></p><p>In 4E, this is no longer the case and this is a major divergence on what hit points represent. That paragraph in the 1E DMG does not support a case that hit points never represented wounds. They always did, even in 3E. Cure Light <strong>Wounds</strong> is called that for a reason and that reason has not changed since 1E. In 3E, hit points is also called damage. In 3E:</p><p></p><p></p><p></p><p>It has always represented these two things since the days of 1E.</p><p></p><p>In 4E, it only represents real damage if a PC dies. Otherwise, it represents some form of "HERO game system Stun" which comes back in combat, between combat, and by the next day.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4100813, member: 2011"] Actually, it is true. There is a misrepresentation going on by the people on your side of the argument. The 1E DMG indicated that hit points were not just wounds. It was the abillity to avoid serious wounds as well. But, this explanation in the DMG is to explain the fact that a third level PC in 1E had 3 times as many hit points as a first level PC. That was a jarring disconnect back in the day 30 years ago. It's not that he can take 3 times as much damage, it's that hit points represent not only his ability to take damage, but also his ability to avoid serious damage. It still took days or weeks to heal up in 1E BECAUSE hit points represented being wounded. In 4E, this is no longer the case and this is a major divergence on what hit points represent. That paragraph in the 1E DMG does not support a case that hit points never represented wounds. They always did, even in 3E. Cure Light [b]Wounds[/b] is called that for a reason and that reason has not changed since 1E. In 3E, hit points is also called damage. In 3E: It has always represented these two things since the days of 1E. In 4E, it only represents real damage if a PC dies. Otherwise, it represents some form of "HERO game system Stun" which comes back in combat, between combat, and by the next day. [/QUOTE]
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4e Healing - Is This Right?
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