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4e Healing was the best D&D healing
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<blockquote data-quote="DND_Reborn" data-source="post: 8034192" data-attributes="member: 6987520"><p>I never played 4E, so I am only a bit familiar with the Healing Surge concept (forgive me if I am incorrect on anything that follows!).</p><p></p><p>I don't like HP resetting per encounter unless it is MUCH lower in general. While HP attrition might not appeal to some, I like it because I know later encounters (before I've recovered) are that much more challenging--and I must weigh the risk against the benefit. If my HP are always restored for each encounter, that element of the game is gone.</p><p></p><p>For the same reason I am not a fan of short rest abilities. PCs which rely on them slow down the game because they want more rests before the next encounter. I would rather see short rest abilities translated to long rest, and offer a "breather" mechanic which is solely for spending HD after a fight if such a thing is desired.</p><p></p><p>Honestly, I think "adventure" or "scenario" based HP and abilities is best. It makes you think about what you need to conserve (just in case) and reflects more than finding a good place to rest mid-adventure is not (and should not be) simple IMO.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8034192, member: 6987520"] I never played 4E, so I am only a bit familiar with the Healing Surge concept (forgive me if I am incorrect on anything that follows!). I don't like HP resetting per encounter unless it is MUCH lower in general. While HP attrition might not appeal to some, I like it because I know later encounters (before I've recovered) are that much more challenging--and I must weigh the risk against the benefit. If my HP are always restored for each encounter, that element of the game is gone. For the same reason I am not a fan of short rest abilities. PCs which rely on them slow down the game because they want more rests before the next encounter. I would rather see short rest abilities translated to long rest, and offer a "breather" mechanic which is solely for spending HD after a fight if such a thing is desired. Honestly, I think "adventure" or "scenario" based HP and abilities is best. It makes you think about what you need to conserve (just in case) and reflects more than finding a good place to rest mid-adventure is not (and should not be) simple IMO. [/QUOTE]
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4e Healing was the best D&D healing
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