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4e Healing was the best D&D healing
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<blockquote data-quote="RangerWickett" data-source="post: 8034274" data-attributes="member: 63"><p>Front line characters <em>should</em> be getting wounded, though. They're in harm's way. They should be harmed. They're just built to survive after being harmed.</p><p></p><p>I'd be fine with giving melee characters different ways to mitigate the threat of wounds. Nimble types might have an ability to downgrade a crit into a normal hit once per fight, and then make a riposte. Armored folks could just use their armor to downgrade a crit into a hit, or a hit into a miss, but then have to repair the damage to the armor.</p><p></p><p>And in my preferred system, we'd take the 4e concept of 'the attacker always rolls' and combine it with the PF2 concept of 'crit success, success, failure, mishap.' So a dragon could crit with its breath weapon, for instance. </p><p></p><p>Everyone would have two or three <strong>saves</strong>, which would be abilities that could be used once per combat to downgrade the severity of an attack against them, and then get some sort of perk or reaction. The trick would be deciding when to use them, or to deplete your foe's save on weaker attacks and then use your cool finishing move.</p><p></p><p>For instance, a wizard might have the ability to downgrade a spell attack against them, and if they can downgrade it to a mishap, they can actually rebound the spell at the caster. A barbarian might be able to simply downgrade any melee attack and make a grab or shove against the attacker. An alchemist could downgrade attacks that land near them if they match the keyword of an alchemical formula they know, which would let them get an extra use of that item. A monk might downgrade an attack and throw the attacker into someone else, potentially tripping both of them.</p><p></p><p>Stuff like that.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8034274, member: 63"] Front line characters [I]should[/I] be getting wounded, though. They're in harm's way. They should be harmed. They're just built to survive after being harmed. I'd be fine with giving melee characters different ways to mitigate the threat of wounds. Nimble types might have an ability to downgrade a crit into a normal hit once per fight, and then make a riposte. Armored folks could just use their armor to downgrade a crit into a hit, or a hit into a miss, but then have to repair the damage to the armor. And in my preferred system, we'd take the 4e concept of 'the attacker always rolls' and combine it with the PF2 concept of 'crit success, success, failure, mishap.' So a dragon could crit with its breath weapon, for instance. Everyone would have two or three [B]saves[/B], which would be abilities that could be used once per combat to downgrade the severity of an attack against them, and then get some sort of perk or reaction. The trick would be deciding when to use them, or to deplete your foe's save on weaker attacks and then use your cool finishing move. For instance, a wizard might have the ability to downgrade a spell attack against them, and if they can downgrade it to a mishap, they can actually rebound the spell at the caster. A barbarian might be able to simply downgrade any melee attack and make a grab or shove against the attacker. An alchemist could downgrade attacks that land near them if they match the keyword of an alchemical formula they know, which would let them get an extra use of that item. A monk might downgrade an attack and throw the attacker into someone else, potentially tripping both of them. Stuff like that. [/QUOTE]
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