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4e Healing was the best D&D healing
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<blockquote data-quote="RangerWickett" data-source="post: 8034391" data-attributes="member: 63"><p>What you describe is how D&D currently tends to frame things, sure. And if that's the way you like to run your games, go for it. </p><p></p><p>But I feel like that leads to a need for judgment calls by the GM, and retroactive narration. "He stabs you . . . I think. How much HP do you have? Oh, 10 left? Okay, yeah, he impales you a little."</p><p></p><p>Whereas in my preferred system, HP is <em>just</em> the ability to keep fighting. If someone simply does HP damage to you, there's never ever at all in any way ever an actual wound that is severe enough to impede your performance. But if someone critically hits you, they actually <em>did</em> cause a real wound that will have real consequences, even if the hit didn't wind you that much. How wounded you are is not related to how much stamina you have.</p><p></p><p>And if a low-level character with 30 HP is reduced to 0 HP, they aren't necessarily wounded. They're just worn out. Someone smacks them in the chest or slams them in the gut or bonks them on the head, and they fall and can't summon the vigor to get back up. But give them a few minutes, and they'll catch their breath.</p><p></p><p>That, to me, matches how action movie combat works.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8034391, member: 63"] What you describe is how D&D currently tends to frame things, sure. And if that's the way you like to run your games, go for it. But I feel like that leads to a need for judgment calls by the GM, and retroactive narration. "He stabs you . . . I think. How much HP do you have? Oh, 10 left? Okay, yeah, he impales you a little." Whereas in my preferred system, HP is [I]just[/I] the ability to keep fighting. If someone simply does HP damage to you, there's never ever at all in any way ever an actual wound that is severe enough to impede your performance. But if someone critically hits you, they actually [I]did[/I] cause a real wound that will have real consequences, even if the hit didn't wind you that much. How wounded you are is not related to how much stamina you have. And if a low-level character with 30 HP is reduced to 0 HP, they aren't necessarily wounded. They're just worn out. Someone smacks them in the chest or slams them in the gut or bonks them on the head, and they fall and can't summon the vigor to get back up. But give them a few minutes, and they'll catch their breath. That, to me, matches how action movie combat works. [/QUOTE]
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