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General Tabletop Discussion
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4e Healing was the best D&D healing
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<blockquote data-quote="DND_Reborn" data-source="post: 8034412" data-attributes="member: 6987520"><p>Well, the more I am reading people talking about healing surges, the more I am inclined to think I wouldn't like them. I mean 5E is far from perfect, and frankly I've never liked the rapid healing of 5E by design, but healing surges seem like they would expound that issue with regaining 1/4 maximum hp per use. With roughly 8-10 healing surges a day, you are basically boosting your potential HP pool (in total) by 200-250%, as where 5E is (using say half your HD) a boost of 50% daily.</p><p></p><p>Also, the concept that you could, um, "run out of healing potential" (?) because you run out of healing surges makes little sense to me. Magic should still function to actually <em>heal</em> you (a problem I've had for numerous editions with HP =/= meat idea since you aren't being "healed" so much as "revitalized" but that is a different issue).</p><p></p><p>Now, if base HP was less, but you could recover a bunch of it when you had time, <em>that</em> would be interesting to me because it means each fight could be potentially harder (since you have fewer base HP). It would also make natural hazards more lethal (like the falling damage thread) because you don't have a huge lump sum of HP (5E) all at once.</p><p></p><p>If anything I am say is incorrect on how healing surges work, please let me know and thanks.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8034412, member: 6987520"] Well, the more I am reading people talking about healing surges, the more I am inclined to think I wouldn't like them. I mean 5E is far from perfect, and frankly I've never liked the rapid healing of 5E by design, but healing surges seem like they would expound that issue with regaining 1/4 maximum hp per use. With roughly 8-10 healing surges a day, you are basically boosting your potential HP pool (in total) by 200-250%, as where 5E is (using say half your HD) a boost of 50% daily. Also, the concept that you could, um, "run out of healing potential" (?) because you run out of healing surges makes little sense to me. Magic should still function to actually [I]heal[/I] you (a problem I've had for numerous editions with HP =/= meat idea since you aren't being "healed" so much as "revitalized" but that is a different issue). Now, if base HP was less, but you could recover a bunch of it when you had time, [I]that[/I] would be interesting to me because it means each fight could be potentially harder (since you have fewer base HP). It would also make natural hazards more lethal (like the falling damage thread) because you don't have a huge lump sum of HP (5E) all at once. If anything I am say is incorrect on how healing surges work, please let me know and thanks. [/QUOTE]
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