Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4e Healing was the best D&D healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 8035144" data-attributes="member: 3424"><p>Actually, I thought 4E made it really easy to adjust for the presence or absence of magic items. I don't know why the 4E team didn't make it more explicit. Maybe they weren't confident enough of their own math, or they were too invested in the philosophy that 4E should be run without tweaks.</p><p></p><p>Anyway, the basic assumption in 4E is that the PCs' attacks and defenses would increase at roughly 1 point per level. The increase isn't steady and you get occasional spikes and plateaus, but it generally isn't noticeable in actual play. Similarly, monsters' attacks and defenses would go up 1 point per level, and this is generally baked into the monster creation guidelines.</p><p></p><p>Hence, if the game assumes a PC of level X would have +A weapons and armor, but the PC only has +B weapons and armor, treat the PC as level X - A + B when designing encounters. In the case of a no magic campaign, B = 0, and the formula just becomes X - A.</p><p></p><p>I find this far superior to 5E's guidelines which effectively say: the encounters are balanced on the assumption that the PCs have no magic items. If you decide to give your 20th level paladin a <em>holy avenger</em>, <em>plate mail +2</em>, and a <em>shield +2</em>, you're on your own.</p></blockquote><p></p>
[QUOTE="FireLance, post: 8035144, member: 3424"] Actually, I thought 4E made it really easy to adjust for the presence or absence of magic items. I don't know why the 4E team didn't make it more explicit. Maybe they weren't confident enough of their own math, or they were too invested in the philosophy that 4E should be run without tweaks. Anyway, the basic assumption in 4E is that the PCs' attacks and defenses would increase at roughly 1 point per level. The increase isn't steady and you get occasional spikes and plateaus, but it generally isn't noticeable in actual play. Similarly, monsters' attacks and defenses would go up 1 point per level, and this is generally baked into the monster creation guidelines. Hence, if the game assumes a PC of level X would have +A weapons and armor, but the PC only has +B weapons and armor, treat the PC as level X - A + B when designing encounters. In the case of a no magic campaign, B = 0, and the formula just becomes X - A. I find this far superior to 5E's guidelines which effectively say: the encounters are balanced on the assumption that the PCs have no magic items. If you decide to give your 20th level paladin a [I]holy avenger[/I], [I]plate mail +2[/I], and a [I]shield +2[/I], you're on your own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4e Healing was the best D&D healing
Top