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4e Healing was the best D&D healing
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<blockquote data-quote="MoonSong" data-source="post: 8035613" data-attributes="member: 6689464"><p>The problem isn't that you don't get to heal every round, but that healing as a goal is simply not there and it actually hurts the party in the long run by making combats longer and days shorter, and if done recklessly can actually cause party members to die. Also, one's ability to heal, buff and support is directly tied to one's ability to kill -if you can't hit then you are useless as a healer-, so you have to go and join the bonus to hit threadmill, and in turn you only become relvant by your ability to hit, everything else is an add-on if not afterthought. It is not a nice experience.</p><p></p><p>Also, you are fundamentally painting my opinion in a bad light and doing some gatekeeping. by defining a healer as "someone who wants to win" (IOW kill) turns out I've never played a healer then. So I guess my opinion and experiences don't count...</p><p></p><p>(Also that wand of CLW has never been an issue for me. That's what social contract is for, I make pretty clear that I'm playing a class that heals because I want to heal and going out of the way to get one is a vote of no confidence. Also I've never played in this mythical platonic sandbox where you can get every item you want and can take months of years of downtime in order to craft to your hearts content. I've never been in the position where the group doesn't value my contribution because someone bought one of these wands).</p><p></p><p></p><p></p><p>The pacifist cleric was more of a control build, and it wasn't very pacifist. It lacked the means to be pacifist. Actually my preferred build for healing is a lazylord. It suited me better.</p><p></p><p></p><p>Now this is a severe oversimplification. It is not that I want to heal every single turn, but I expect most of the relevant things I do in a combat to be buff-heal-cure related. Not to have to constantly "Push this button for damage and possibly the thing you actually want to do" just to fulfill a mandatory damage quota.</p><p></p><p></p><p>This in a nutshell. To make it bearable for people forced to do it, they made it very unfun for the people who loved to do it.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8035613, member: 6689464"] The problem isn't that you don't get to heal every round, but that healing as a goal is simply not there and it actually hurts the party in the long run by making combats longer and days shorter, and if done recklessly can actually cause party members to die. Also, one's ability to heal, buff and support is directly tied to one's ability to kill -if you can't hit then you are useless as a healer-, so you have to go and join the bonus to hit threadmill, and in turn you only become relvant by your ability to hit, everything else is an add-on if not afterthought. It is not a nice experience. Also, you are fundamentally painting my opinion in a bad light and doing some gatekeeping. by defining a healer as "someone who wants to win" (IOW kill) turns out I've never played a healer then. So I guess my opinion and experiences don't count... (Also that wand of CLW has never been an issue for me. That's what social contract is for, I make pretty clear that I'm playing a class that heals because I want to heal and going out of the way to get one is a vote of no confidence. Also I've never played in this mythical platonic sandbox where you can get every item you want and can take months of years of downtime in order to craft to your hearts content. I've never been in the position where the group doesn't value my contribution because someone bought one of these wands). The pacifist cleric was more of a control build, and it wasn't very pacifist. It lacked the means to be pacifist. Actually my preferred build for healing is a lazylord. It suited me better. Now this is a severe oversimplification. It is not that I want to heal every single turn, but I expect most of the relevant things I do in a combat to be buff-heal-cure related. Not to have to constantly "Push this button for damage and possibly the thing you actually want to do" just to fulfill a mandatory damage quota. This in a nutshell. To make it bearable for people forced to do it, they made it very unfun for the people who loved to do it. [/QUOTE]
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4e Healing was the best D&D healing
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