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4e Healing was the best D&D healing
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<blockquote data-quote="Neonchameleon" data-source="post: 8035983" data-attributes="member: 87792"><p>Sorry, but if one very simple and obvious tweak that was offered very early on in the official rules and was trivial to houserule can fix something that "that all by itself disqualifies the system for me" then it seems fairly obvious you're looking for perfection. Had you just called it a downside, not something that "Completely broke 4E for us" then I'd have had sympathy.</p><p></p><p>Albeit no sympathy at all for your wizards and rangers that wanted to just sit on their tushes all day while the fighter masochistically took close to 100% of the incoming damage - with the cleric's magic enabling them to take a literally inhuman amount of abuse. I don't understand why characters being expected to all take a share of the lumps is something that's a complete gamebreaker. It's not as if the AC14 wizard can take remotely the pounding in melee the AC19 fighter can - but a many on one fight should inflict more damage.</p><p></p><p>For that matter the idea that the wizard and ranger <em>shouldn't</em> be taking their share of the lumps means that the bad guys should only be coming for you in ways you expect and can directly manage. Nice of them to play into your hands like that rather than be trying to gank the wizard because they are a wizard, and melee the ranger to stop them shooting. There's a reason that ritual was one of the few things I ever banned outright as a DM for vastly degrading both the tactical and the realism parts of the game - I fully agree with the choice not to have it available by default, but if that's what broke the game for you it was a very simple fix.</p><p></p><p>And yes 4e was released at least six months before it was ready, and this was a problem.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8035983, member: 87792"] Sorry, but if one very simple and obvious tweak that was offered very early on in the official rules and was trivial to houserule can fix something that "that all by itself disqualifies the system for me" then it seems fairly obvious you're looking for perfection. Had you just called it a downside, not something that "Completely broke 4E for us" then I'd have had sympathy. Albeit no sympathy at all for your wizards and rangers that wanted to just sit on their tushes all day while the fighter masochistically took close to 100% of the incoming damage - with the cleric's magic enabling them to take a literally inhuman amount of abuse. I don't understand why characters being expected to all take a share of the lumps is something that's a complete gamebreaker. It's not as if the AC14 wizard can take remotely the pounding in melee the AC19 fighter can - but a many on one fight should inflict more damage. For that matter the idea that the wizard and ranger [I]shouldn't[/I] be taking their share of the lumps means that the bad guys should only be coming for you in ways you expect and can directly manage. Nice of them to play into your hands like that rather than be trying to gank the wizard because they are a wizard, and melee the ranger to stop them shooting. There's a reason that ritual was one of the few things I ever banned outright as a DM for vastly degrading both the tactical and the realism parts of the game - I fully agree with the choice not to have it available by default, but if that's what broke the game for you it was a very simple fix. And yes 4e was released at least six months before it was ready, and this was a problem. [/QUOTE]
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