Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4e Healing was the best D&D healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 8036700" data-attributes="member: 82504"><p>That finally got around to it was in 2010 they were pumping out product fast (2 years).</p><p>4e had hundreds of rituals eventually which you literally cannot aside from a small few via scrolls do in combat</p><p>Adding features to classes like Essentials did, locked them down instead of being something most anyone not focusing on magic might learn or might acquire because of a different path. For instance the Skald features work wonderfully with minor flavor tweaks on Warlords and Priests and some even by Rogues or others accessing benefits of various Guilds and international bodies. Locking them into a Class was let us call it counterproductive and not in keeping with the games design. They had the mechanism (which needed some adjustments based on the DMG2) but it was a good concept for open ended learning. The same as open ended learning casters have in the form of rituals.</p><p></p><p>Themes were great like Paragon Paths for heroic levels with some background thrown in. (more of the details of your story) and are analogs of the Background in 5e - which are similarly nice. But 5e has no Paragon Paths or Epic Destinies which find missing everyone feels small in comparison. Basically <strong>Odyssey of the Dragonlords</strong> kind of pastes Epic Destinies back into the 5e game (kind of).</p><p></p><p>To me it looks more like 5e did lip service out of the box (stripping out SC and having far fewer rituals and far less well defined skills) and pasted on Downtime rules later on, shrug.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8036700, member: 82504"] That finally got around to it was in 2010 they were pumping out product fast (2 years). 4e had hundreds of rituals eventually which you literally cannot aside from a small few via scrolls do in combat Adding features to classes like Essentials did, locked them down instead of being something most anyone not focusing on magic might learn or might acquire because of a different path. For instance the Skald features work wonderfully with minor flavor tweaks on Warlords and Priests and some even by Rogues or others accessing benefits of various Guilds and international bodies. Locking them into a Class was let us call it counterproductive and not in keeping with the games design. They had the mechanism (which needed some adjustments based on the DMG2) but it was a good concept for open ended learning. The same as open ended learning casters have in the form of rituals. Themes were great like Paragon Paths for heroic levels with some background thrown in. (more of the details of your story) and are analogs of the Background in 5e - which are similarly nice. But 5e has no Paragon Paths or Epic Destinies which find missing everyone feels small in comparison. Basically [B]Odyssey of the Dragonlords[/B] kind of pastes Epic Destinies back into the 5e game (kind of). To me it looks more like 5e did lip service out of the box (stripping out SC and having far fewer rituals and far less well defined skills) and pasted on Downtime rules later on, shrug. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4e Healing was the best D&D healing
Top