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4e Healing was the best D&D healing
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<blockquote data-quote="Fanaelialae" data-source="post: 8039232" data-attributes="member: 53980"><p>In fairness, IMO, 5e does circumvent this issue. It does so by making damage non-wounding (no more than superficial injuries). Which is, I think, the best fitting approach a system like D&D (which uses an hp system without penalties) can take. </p><p></p><p>I think it's reasonable to infer that characters fully recover from damage overnight because they don't suffer the kinds of injuries that can't be healed overnight. Occasionally they might have an especially rough day that leaves them a bit worn down for the next day (spending more than half your hit dice or suffering exhaustion) but nothing beyond that.</p><p></p><p>The alternative is to assume that PCs are incredibly superhuman, able to shrug off being pincushioned with arrows without breaking stride, and healing such injuries overnight. To me though, that doesn't match the fiction that D&D seeks to emulate.</p><p></p><p>If you want to model longer lasting injuries in 5e, you need to add something like the Lingering Injuries rules. The hit point rules don't cover it, and they don't try to. However, the hp rules do function fairly coherently within their own context.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8039232, member: 53980"] In fairness, IMO, 5e does circumvent this issue. It does so by making damage non-wounding (no more than superficial injuries). Which is, I think, the best fitting approach a system like D&D (which uses an hp system without penalties) can take. I think it's reasonable to infer that characters fully recover from damage overnight because they don't suffer the kinds of injuries that can't be healed overnight. Occasionally they might have an especially rough day that leaves them a bit worn down for the next day (spending more than half your hit dice or suffering exhaustion) but nothing beyond that. The alternative is to assume that PCs are incredibly superhuman, able to shrug off being pincushioned with arrows without breaking stride, and healing such injuries overnight. To me though, that doesn't match the fiction that D&D seeks to emulate. If you want to model longer lasting injuries in 5e, you need to add something like the Lingering Injuries rules. The hit point rules don't cover it, and they don't try to. However, the hp rules do function fairly coherently within their own context. [/QUOTE]
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4e Healing was the best D&D healing
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