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4e Healing was the best D&D healing
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<blockquote data-quote="Fanaelialae" data-source="post: 8039665" data-attributes="member: 53980"><p>It seems as though you misconstrued what I was saying.</p><p></p><p>I was responding to the idea of slow natural healing that D&D used back in the day (recovering 1 HP after a long rest, or along those lines) rather than magical healing. (My first two paragraphs were regarding non-magical healing, whereas the third paragraph discussed how magical healing was typically used to circumvent natural healing IME.)</p><p></p><p>To reiterate, I feel that approach doesn't work particularly well because a low level character reduced to 1 hp will naturally heal to full in a few days, whereas the toughest person in the world will take months. Even allowing for the idea that the toughest guy at 1 hp is hurt far worse than the low level guy, it still doesn't produce sensible results. The high level guy's injuries are clearly not debilitating in any way (no penalties). It also makes no sense that a low level character cannot suffer a non-debilitating injury that takes more than a few days to heal. Overall, I just don't think that system produces reasonable outcomes. </p><p></p><p>Here is my post that you originally responded to, followed by the post it was in response to:</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8039665, member: 53980"] It seems as though you misconstrued what I was saying. I was responding to the idea of slow natural healing that D&D used back in the day (recovering 1 HP after a long rest, or along those lines) rather than magical healing. (My first two paragraphs were regarding non-magical healing, whereas the third paragraph discussed how magical healing was typically used to circumvent natural healing IME.) To reiterate, I feel that approach doesn't work particularly well because a low level character reduced to 1 hp will naturally heal to full in a few days, whereas the toughest person in the world will take months. Even allowing for the idea that the toughest guy at 1 hp is hurt far worse than the low level guy, it still doesn't produce sensible results. The high level guy's injuries are clearly not debilitating in any way (no penalties). It also makes no sense that a low level character cannot suffer a non-debilitating injury that takes more than a few days to heal. Overall, I just don't think that system produces reasonable outcomes. Here is my post that you originally responded to, followed by the post it was in response to: [/QUOTE]
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4e Healing was the best D&D healing
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