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4e Healing was the best D&D healing
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<blockquote data-quote="Neonchameleon" data-source="post: 8042842" data-attributes="member: 87792"><p>AD&D does not attempt to depict any sort of real world. It runs on pure gamism and almost everyone knows it. And if you want realism in your RPGs then I suggest you tell that to Gygax, because he's explicitly on record as saying “As a game must first and foremost be fun, it needs no claim to ‘realism’ to justify its existence. D&D exists as a game because thousands of people enjoy playing it. As its rules were specifically designed to make it fun and enjoyable.” </p><p></p><p>His view on the mere <em>quest</em> for realism was "Interestingly, most of the variant systems which purport to “improve” the game are presented under the banner of realism. I have personally come to suspect that this banner is the refuge of scoundrels; whether the last or first refuge is immaterial." </p><p></p><p>AD&D explicitly makes no claims to realism. I have never said it should - simply that 4e is more realistic than AD&D. Your assertions both that AD&D is realistic and that this somehow elevates D&D from being a very good game are things Gygax strenuously disagreed with.</p><p></p><p></p><p></p><p>He's welcome to do so. Just as J. K. Rowling is welcome to say whatever she likes about the Harry Potter books. When it comes to what is intended Rowling is an authority - but when it comes to what is actually there the books are the authority.</p><p></p><p></p><p></p><p>First you have moved goalposts. Your claim was <em>low level. </em>Which I did provide a counter-example to. Second <em>I opened this tangent with a counter-example. </em>A first level fighter who rolled 9 or 10 on their hit points is capable of taking the hardest hit possible in combat from an orc with an axe and still being standing. This applies entirely independently of the armour they are wearing.</p><p></p><p>Also leather armour does not cover the face in most depictions. Remember we're talking about maximum damage - and that armour has an all or nothing effect. You take exactly the same amount of damage regardless of how much armour you are wearing under AD&D rules - you are just less likely to take that damage if you are wearing armour.</p><p></p><p></p><p></p><p>And once again leather armour will not turn a hit in the face by an orc with an axe into a non-lethal blow. Under AD&D rules leather armour occasionally does absorb a blow, turning it aside.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8042842, member: 87792"] AD&D does not attempt to depict any sort of real world. It runs on pure gamism and almost everyone knows it. And if you want realism in your RPGs then I suggest you tell that to Gygax, because he's explicitly on record as saying “As a game must first and foremost be fun, it needs no claim to ‘realism’ to justify its existence. D&D exists as a game because thousands of people enjoy playing it. As its rules were specifically designed to make it fun and enjoyable.” His view on the mere [I]quest[/I] for realism was "Interestingly, most of the variant systems which purport to “improve” the game are presented under the banner of realism. I have personally come to suspect that this banner is the refuge of scoundrels; whether the last or first refuge is immaterial." AD&D explicitly makes no claims to realism. I have never said it should - simply that 4e is more realistic than AD&D. Your assertions both that AD&D is realistic and that this somehow elevates D&D from being a very good game are things Gygax strenuously disagreed with. He's welcome to do so. Just as J. K. Rowling is welcome to say whatever she likes about the Harry Potter books. When it comes to what is intended Rowling is an authority - but when it comes to what is actually there the books are the authority. First you have moved goalposts. Your claim was [I]low level. [/I]Which I did provide a counter-example to. Second [I]I opened this tangent with a counter-example. [/I]A first level fighter who rolled 9 or 10 on their hit points is capable of taking the hardest hit possible in combat from an orc with an axe and still being standing. This applies entirely independently of the armour they are wearing. Also leather armour does not cover the face in most depictions. Remember we're talking about maximum damage - and that armour has an all or nothing effect. You take exactly the same amount of damage regardless of how much armour you are wearing under AD&D rules - you are just less likely to take that damage if you are wearing armour. And once again leather armour will not turn a hit in the face by an orc with an axe into a non-lethal blow. Under AD&D rules leather armour occasionally does absorb a blow, turning it aside. [/QUOTE]
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