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4e Healing was the best D&D healing
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<blockquote data-quote="doctorbadwolf" data-source="post: 8043091" data-attributes="member: 6704184"><p>Well that just isn't true. Maybe from the PHB? Certainly not even by the time PHB2 came out, IIRC. By the time themes came out (the later ones, not Dark Sun), this was really far from the case.</p><p></p><p>IDK, I used them for exploration more than anything, as did most players I saw, and some classes had social interaction related powers, as well.</p><p></p><p>Yep. The Utility powers, rituals as wholly separate from spells, the way nearly every skill had some useage in either combat or surviving exploration so you never had to choose between combat and non-combat efficacy (whereas in 3 and 5, you see a lot of characters who don't take stuff like linguist, because the same resource could give them a giant boost to combat prowess), having so many feats that it never felt like a flavor feat was a big sacrifice, and a robust skill system that handled the more free flowing nature of interaction and exploration vastly better than any dnd before or since, etc.</p><p></p><p>Skills were less fiddly, IMO, than combat stuff was, but...I mean, would you want non-combat to be built like combat? If so, why? I can't imagine enjoying that. I want completely different things from the two, and I hate having to choose between efficacy in fighting style and options like cool ritual spells, or knowledge skills, or feats like linguist and keen mind, when they don't serve the same basic kind of function.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8043091, member: 6704184"] Well that just isn't true. Maybe from the PHB? Certainly not even by the time PHB2 came out, IIRC. By the time themes came out (the later ones, not Dark Sun), this was really far from the case. IDK, I used them for exploration more than anything, as did most players I saw, and some classes had social interaction related powers, as well. Yep. The Utility powers, rituals as wholly separate from spells, the way nearly every skill had some useage in either combat or surviving exploration so you never had to choose between combat and non-combat efficacy (whereas in 3 and 5, you see a lot of characters who don't take stuff like linguist, because the same resource could give them a giant boost to combat prowess), having so many feats that it never felt like a flavor feat was a big sacrifice, and a robust skill system that handled the more free flowing nature of interaction and exploration vastly better than any dnd before or since, etc. Skills were less fiddly, IMO, than combat stuff was, but...I mean, would you want non-combat to be built like combat? If so, why? I can't imagine enjoying that. I want completely different things from the two, and I hate having to choose between efficacy in fighting style and options like cool ritual spells, or knowledge skills, or feats like linguist and keen mind, when they don't serve the same basic kind of function. [/QUOTE]
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4e Healing was the best D&D healing
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