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4e Healing was the best D&D healing
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<blockquote data-quote="ccooke" data-source="post: 8043944" data-attributes="member: 6695890"><p>I think both 4e and 5e are an improvement on anything prior. Broadly speaking, I see the 5e healing system as having a similar conceptual source to 4e, but a very different expression.</p><p></p><p>4e is great at making stamina a resource, and the number of healing surges meant that you could actually treat it as quasi-economic. It played really well into the balance and combat systems, too. It's a brilliant system.</p><p></p><p>I prefer the 5e model, though. It's not as perfectly balanced, but (having run a lot of both 4e and 5e) I find the 5e model is amazing if you want to have the players feel that they are working hard. I have had periods where the party are rarely out of resources, and periods where they haven't had all their hit dice for a week or more. </p><p></p><p>(... Maybe that's just a thing with 4e and 5e: 4e is aimed much more at the second-to-second resource handling, while 5e is less precise at the small scale but does a good job at larger scale. Or maybe it's just that I appreciate healing systems that make it a resource to be interacted with, and 5e has tools that fit my mind better (exhaustion, for instance, is one of my favourite things new to 5e)</p></blockquote><p></p>
[QUOTE="ccooke, post: 8043944, member: 6695890"] I think both 4e and 5e are an improvement on anything prior. Broadly speaking, I see the 5e healing system as having a similar conceptual source to 4e, but a very different expression. 4e is great at making stamina a resource, and the number of healing surges meant that you could actually treat it as quasi-economic. It played really well into the balance and combat systems, too. It's a brilliant system. I prefer the 5e model, though. It's not as perfectly balanced, but (having run a lot of both 4e and 5e) I find the 5e model is amazing if you want to have the players feel that they are working hard. I have had periods where the party are rarely out of resources, and periods where they haven't had all their hit dice for a week or more. (... Maybe that's just a thing with 4e and 5e: 4e is aimed much more at the second-to-second resource handling, while 5e is less precise at the small scale but does a good job at larger scale. Or maybe it's just that I appreciate healing systems that make it a resource to be interacted with, and 5e has tools that fit my mind better (exhaustion, for instance, is one of my favourite things new to 5e) [/QUOTE]
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4e Healing was the best D&D healing
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