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4e Healing was the best D&D healing
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<blockquote data-quote="The Crimson Binome" data-source="post: 8045181" data-attributes="member: 6775031"><p>A level 2 thief with <em>significantly</em> above-average Constitution will average 11hp. Even if they rolled significantly above-average for their HP on top of their significantly above-average Con, and got their maximum HP up to 13; if they take 12 damage from a hit, then they're going to have a lot bigger problems to worry about than whether their accuracy with their dagger is 65 percent or 55 percent. Accounting for such a penalty is unlikely to improve the integrity of our model to a significant degree.</p><p></p><p>Even for this specific corner-case scenario, with one particular class of one particular level and one particular armor type, going against an opponent with a very specific weapon who happens to roll a specific damage range for their attack; imposing a mechanical penalty doesn't really add anything to the model. It's just inefficient. It's certainly not worth throwing out the representational nature of the model, or claiming it as proof that a hit isn't even a hit.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8045181, member: 6775031"] A level 2 thief with [I]significantly[/I] above-average Constitution will average 11hp. Even if they rolled significantly above-average for their HP on top of their significantly above-average Con, and got their maximum HP up to 13; if they take 12 damage from a hit, then they're going to have a lot bigger problems to worry about than whether their accuracy with their dagger is 65 percent or 55 percent. Accounting for such a penalty is unlikely to improve the integrity of our model to a significant degree. Even for this specific corner-case scenario, with one particular class of one particular level and one particular armor type, going against an opponent with a very specific weapon who happens to roll a specific damage range for their attack; imposing a mechanical penalty doesn't really add anything to the model. It's just inefficient. It's certainly not worth throwing out the representational nature of the model, or claiming it as proof that a hit isn't even a hit. [/QUOTE]
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4e Healing was the best D&D healing
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