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4e Healing was the best D&D healing
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<blockquote data-quote="The Crimson Binome" data-source="post: 8045212" data-attributes="member: 6775031"><p>Not at all. Being hit in such a way that you suffer any amount of physical injury (however slight, or not) is entirely distinct from being hit in such a way that you do not suffer any amount of physical injury; because the injury is a significant part of the narrative. That's the important part of the model, that we're actually rolling in order to find out: whether or not any amount of injury occurred. Swinging your sword and hurting the enemy (to any degree) is satisfying.</p><p></p><p>Contrast that with the alternative, where both a hit and a miss equate to a miss within the narrative, and the only difference is with less-tangible aspects such as luck and stamina. Those are not important things that are worth modeling. Swinging your sword and making your enemy slightly tired is not satisfying.</p><p></p><p>And even from an RP standpoint, why would anyone care if they're slightly tired, when they'll be good as new after a nap? Why would anyone spend a pound of gold on a "healing potion" if its effects are significantly <em>less</em> impressive than taking a nap? What kind of weak-sauce "magic" is that? It's just highly unsatisfying at every possible level.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8045212, member: 6775031"] Not at all. Being hit in such a way that you suffer any amount of physical injury (however slight, or not) is entirely distinct from being hit in such a way that you do not suffer any amount of physical injury; because the injury is a significant part of the narrative. That's the important part of the model, that we're actually rolling in order to find out: whether or not any amount of injury occurred. Swinging your sword and hurting the enemy (to any degree) is satisfying. Contrast that with the alternative, where both a hit and a miss equate to a miss within the narrative, and the only difference is with less-tangible aspects such as luck and stamina. Those are not important things that are worth modeling. Swinging your sword and making your enemy slightly tired is not satisfying. And even from an RP standpoint, why would anyone care if they're slightly tired, when they'll be good as new after a nap? Why would anyone spend a pound of gold on a "healing potion" if its effects are significantly [I]less[/I] impressive than taking a nap? What kind of weak-sauce "magic" is that? It's just highly unsatisfying at every possible level. [/QUOTE]
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4e Healing was the best D&D healing
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