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4e Healing was the best D&D healing
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<blockquote data-quote="Crimson Longinus" data-source="post: 8046302" data-attributes="member: 7025508"><p>D&D has certainly never aimed to model combat and injury realistically and to a certain degree I am fine with that. But the rules saying that being hit and taking damage doesn't actually mean being hit and taking damage in the fiction is a step too far for me. It would mean that we have two separate mechanics to represent same thing: attack vs AC and Damage vs Hit points would both model whether you were hit. This is confused and bad game design. No, being hit and taking damage must mean that some actual damage occurred in the fiction. Perhaps it was just a glancing hit, perhaps the tip of the enemy's dagger pricked you trough your mail armour or perhaps it was just the kinetic energy being transferred through your shield or armour. But some actual damage occurred.</p><p></p><p>But why doesn't this damage impede the characters then? Why can they function like they were perfectly healthy? Well, they're hurt, but they're action heroes. So they grit their teeth and keep going. Adrenaline keeps them going. Sure, it is not exactly realistic, but it doesn't need to be completely detached from the reality either.</p><p></p><p>And sure, it is weird that they can be perfectly fine next day. This can work as certain sort of cinematic convention. They're not really fully healed, but they patch their wounds, wash their faces and sally forth. Though to me this is a tad too comical. If you apply 'gritty realism' and 'healing kit dependency' optional rules you can get more realistic results. It of course is still far from realistic, we are still firmly in the action movie genre here, but perhaps not in quite so cartoony one. But these things depend on one's preference. </p><p></p><p>As for actual topic of 4e healing, I liked the proportionate healing aspect of it, but otherwise I was not a huge fan.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8046302, member: 7025508"] D&D has certainly never aimed to model combat and injury realistically and to a certain degree I am fine with that. But the rules saying that being hit and taking damage doesn't actually mean being hit and taking damage in the fiction is a step too far for me. It would mean that we have two separate mechanics to represent same thing: attack vs AC and Damage vs Hit points would both model whether you were hit. This is confused and bad game design. No, being hit and taking damage must mean that some actual damage occurred in the fiction. Perhaps it was just a glancing hit, perhaps the tip of the enemy's dagger pricked you trough your mail armour or perhaps it was just the kinetic energy being transferred through your shield or armour. But some actual damage occurred. But why doesn't this damage impede the characters then? Why can they function like they were perfectly healthy? Well, they're hurt, but they're action heroes. So they grit their teeth and keep going. Adrenaline keeps them going. Sure, it is not exactly realistic, but it doesn't need to be completely detached from the reality either. And sure, it is weird that they can be perfectly fine next day. This can work as certain sort of cinematic convention. They're not really fully healed, but they patch their wounds, wash their faces and sally forth. Though to me this is a tad too comical. If you apply 'gritty realism' and 'healing kit dependency' optional rules you can get more realistic results. It of course is still far from realistic, we are still firmly in the action movie genre here, but perhaps not in quite so cartoony one. But these things depend on one's preference. As for actual topic of 4e healing, I liked the proportionate healing aspect of it, but otherwise I was not a huge fan. [/QUOTE]
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4e Healing was the best D&D healing
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