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4e Healing was the best D&D healing
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<blockquote data-quote="The Crimson Binome" data-source="post: 8048811" data-attributes="member: 6775031"><p>We have stats for baboons, at least in certain editions. They don't deal only 1 damage. A chimp is stronger than a baboon, so it would deal even more damage.</p><p></p><p>And I'm talking about creatures that <em>actually</em> deal 1 damage, which is the only number that matters in any discussion of minions.</p><p></p><p>If he was a minion, he never would have survived long enough to encounter the PC in the first place, especially while training to become a soldier. He would have suffered some injury at some point, of sufficient severity that a finite number of them would result in death. And if he's a minion, then any amount of quantifiable damage will instantly result in irrevocable death. Minions are entirely incapable of being non-fatally wounded, or of healing, or of being beaten into unconscious (with the possible exception of a deliberate attack by someone attempting to spare their life).</p><p></p><p>If we're only concerned with this soldier's interaction with the PC, then 1hp is sufficiently similar to 8hp <em>iff</em> the PC cannot possibly deal less than 8 damage with a hit, which is never guaranteed to be the case. It's certainly possible for almost any PC to deal less than 8 damage with an attack, regardless of level. Maybe they're throwing a rock. Maybe they're de-buffed, or the minions are buffed, or other situational modifiers are in effect.</p><p></p><p>Moreover, if we do pretend that it's reasonable to assume any PC of a given level will deal at least 8 damage with an attack, then why not model those minions as having 8hp? It would solve almost every complaint, while being virtually identical in play (according to your argument). The only possible explanation I can see is that they were intentionally trying to alienate any potential player who wanted to take the game seriously; in which case, mission accomplished.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8048811, member: 6775031"] We have stats for baboons, at least in certain editions. They don't deal only 1 damage. A chimp is stronger than a baboon, so it would deal even more damage. And I'm talking about creatures that [I]actually[/I] deal 1 damage, which is the only number that matters in any discussion of minions. If he was a minion, he never would have survived long enough to encounter the PC in the first place, especially while training to become a soldier. He would have suffered some injury at some point, of sufficient severity that a finite number of them would result in death. And if he's a minion, then any amount of quantifiable damage will instantly result in irrevocable death. Minions are entirely incapable of being non-fatally wounded, or of healing, or of being beaten into unconscious (with the possible exception of a deliberate attack by someone attempting to spare their life). If we're only concerned with this soldier's interaction with the PC, then 1hp is sufficiently similar to 8hp [I]iff[/I] the PC cannot possibly deal less than 8 damage with a hit, which is never guaranteed to be the case. It's certainly possible for almost any PC to deal less than 8 damage with an attack, regardless of level. Maybe they're throwing a rock. Maybe they're de-buffed, or the minions are buffed, or other situational modifiers are in effect. Moreover, if we do pretend that it's reasonable to assume any PC of a given level will deal at least 8 damage with an attack, then why not model those minions as having 8hp? It would solve almost every complaint, while being virtually identical in play (according to your argument). The only possible explanation I can see is that they were intentionally trying to alienate any potential player who wanted to take the game seriously; in which case, mission accomplished. [/QUOTE]
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4e Healing was the best D&D healing
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