Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
4e Healing was the best D&D healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8049217" data-attributes="member: 29398"><p>Surprise, surprise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I don't find this unsatisfactory, in that it's consistent and both players and PCs know what to expect: an Ogre against neophytes is deadly but an Ogre against highly-trained professionals is a pushover.</p><p></p><p>The issue there is the power curve of the PCs is too steep, more on that below.</p><p></p><p>Numerically weakening specific creatures as the PCs get stronger steepens the power curve - you can't argue against that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Pre-Unearthed 1e had a fairly flat power curve in comparison, in part because most of the time play only had to factor in 9-12 levels of PC power increase rather than 20 or 30. I really think that's part of the problem with WotC-era design: they want lots of levels because people love their new powerz, but in trying to find new powers to give for each level (because it seems not getting new stuff at a level-up isn't cool) they end up with a power curve problem leading to high-level play far too closely resembling a supers game.</p><p></p><p>The answer, of course, is to either reduce the number of levels and make each level last longer (so 5e would only be designed for 1-10 and left open-ended after that); or to make half the levels "dead" in terms of gaining anything other than more hit points (so, in 5e you'd go 1-20 but only the odd-numbered levels would grant any power-ups)</p><p></p><p>My enjoyment is in large part rooted in the setting being consistent with itself: that the mountain we passed on our way north will still be there on our way south, that the Ogre I meet at 12th level will be largely the same as the Ogre I met at 2nd level (i.e. only I will have changed), that if this guy has 1 hit point when I-as-PC hit him he's got 1 hit point when anyone in the setting hits him, that sort of thing.</p><p></p><p>Overall, that PCs are an integral part of the game world and not some separate thing.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8049217, member: 29398"] Surprise, surprise. ;) I don't find this unsatisfactory, in that it's consistent and both players and PCs know what to expect: an Ogre against neophytes is deadly but an Ogre against highly-trained professionals is a pushover. The issue there is the power curve of the PCs is too steep, more on that below. Numerically weakening specific creatures as the PCs get stronger steepens the power curve - you can't argue against that. :) Pre-Unearthed 1e had a fairly flat power curve in comparison, in part because most of the time play only had to factor in 9-12 levels of PC power increase rather than 20 or 30. I really think that's part of the problem with WotC-era design: they want lots of levels because people love their new powerz, but in trying to find new powers to give for each level (because it seems not getting new stuff at a level-up isn't cool) they end up with a power curve problem leading to high-level play far too closely resembling a supers game. The answer, of course, is to either reduce the number of levels and make each level last longer (so 5e would only be designed for 1-10 and left open-ended after that); or to make half the levels "dead" in terms of gaining anything other than more hit points (so, in 5e you'd go 1-20 but only the odd-numbered levels would grant any power-ups) My enjoyment is in large part rooted in the setting being consistent with itself: that the mountain we passed on our way north will still be there on our way south, that the Ogre I meet at 12th level will be largely the same as the Ogre I met at 2nd level (i.e. only I will have changed), that if this guy has 1 hit point when I-as-PC hit him he's got 1 hit point when anyone in the setting hits him, that sort of thing. Overall, that PCs are an integral part of the game world and not some separate thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4e Healing was the best D&D healing
Top