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4e Healing was the best D&D healing
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<blockquote data-quote="The Crimson Binome" data-source="post: 8049712" data-attributes="member: 6775031"><p>Which is fine, in principle, if the new values are only going to interact with other new values that are abstracted in a similar way. Mass combat, for example, might require scaling damage to accommodate for the sheer numbers involved. There's nothing wrong with an ogre having 1hp, if the only thing you're comparing against is siege weaponry and mass attack formations. Both of those things (a trebuchet, and ten soldiers with spears attacking over the course of a minute) would be entirely capable of dropping an ogre under the standard rules.</p><p></p><p>The problem is that not everything interacting with a minion is using the same abstraction model, such that the vast majority of outcomes are a result of the difference in models, rather than reflecting the inherent characteristics of anything involved. A minion with 1hp, rather than 8hp, might be a fair abstraction if they could only be targeted by attacks that did at least 8 damage; but only a chump would bother wasting an actual attack on a minion, and risk doing nothing, instead of using one of the myriad ways to inflict trivial damage as a free action without requiring an attack roll. And we <em>do</em> still need to know how an ogre minion would react to falling ten feet, or suffering other minor environmental hazards; where the only rules we have will declare, in no uncertain terms, that these things should be instantly and irrevocably fatal.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8049712, member: 6775031"] Which is fine, in principle, if the new values are only going to interact with other new values that are abstracted in a similar way. Mass combat, for example, might require scaling damage to accommodate for the sheer numbers involved. There's nothing wrong with an ogre having 1hp, if the only thing you're comparing against is siege weaponry and mass attack formations. Both of those things (a trebuchet, and ten soldiers with spears attacking over the course of a minute) would be entirely capable of dropping an ogre under the standard rules. The problem is that not everything interacting with a minion is using the same abstraction model, such that the vast majority of outcomes are a result of the difference in models, rather than reflecting the inherent characteristics of anything involved. A minion with 1hp, rather than 8hp, might be a fair abstraction if they could only be targeted by attacks that did at least 8 damage; but only a chump would bother wasting an actual attack on a minion, and risk doing nothing, instead of using one of the myriad ways to inflict trivial damage as a free action without requiring an attack roll. And we [I]do[/I] still need to know how an ogre minion would react to falling ten feet, or suffering other minor environmental hazards; where the only rules we have will declare, in no uncertain terms, that these things should be instantly and irrevocably fatal. [/QUOTE]
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4e Healing was the best D&D healing
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