Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
4e Healing was the best D&D healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 8050550" data-attributes="member: 6775031"><p>Then those rules aren't very good. Injury is not a foreign concept in physical competition, nor is death. If any ruleset was designed to adequately address the topic, rather than pass over it quickly so that we can move on to more interesting things, then it would include rules for taking damage.</p><p></p><p>If a character has 1hp, in spite of their Constitution of 11, then they are factually and demonstrably not healthy. Healthy people don't die from the sorts of things that cause exactly 1 damage; they die <em>some</em> of the time, from the sorts of things that cause <em>1-6</em> damage.</p><p></p><p>Yes, and any rule which is likely to generate such a result is a bad rule. Old D&D was full of bad rules, and the possibility of a fighter having 1hp is an example of that, which was fixed in 3E.</p><p></p><p>Yes, with a caveat. If the competition is taking place outside of an adventure, then whether or not anyone takes non-fatal damage is largely irrelevant. If you take 1 damage from tripping over a rock, or straining to lift a weight, then there's no point in tracking that damage since it will be gone by the time it would matter. Someone who gets injured, and thus performs poorly, can be modeled sufficiently with just a bad result on the relevant checks. Adding damage to the model does not change the outcome at all, in circumstances where it would normally apply - unless someone is trying to compete while they only have 1hp.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8050550, member: 6775031"] Then those rules aren't very good. Injury is not a foreign concept in physical competition, nor is death. If any ruleset was designed to adequately address the topic, rather than pass over it quickly so that we can move on to more interesting things, then it would include rules for taking damage. If a character has 1hp, in spite of their Constitution of 11, then they are factually and demonstrably not healthy. Healthy people don't die from the sorts of things that cause exactly 1 damage; they die [I]some[/I] of the time, from the sorts of things that cause [I]1-6[/I] damage. Yes, and any rule which is likely to generate such a result is a bad rule. Old D&D was full of bad rules, and the possibility of a fighter having 1hp is an example of that, which was fixed in 3E. Yes, with a caveat. If the competition is taking place outside of an adventure, then whether or not anyone takes non-fatal damage is largely irrelevant. If you take 1 damage from tripping over a rock, or straining to lift a weight, then there's no point in tracking that damage since it will be gone by the time it would matter. Someone who gets injured, and thus performs poorly, can be modeled sufficiently with just a bad result on the relevant checks. Adding damage to the model does not change the outcome at all, in circumstances where it would normally apply - unless someone is trying to compete while they only have 1hp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4e Healing was the best D&D healing
Top