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4e Healing was the best D&D healing
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<blockquote data-quote="The Crimson Binome" data-source="post: 8051208" data-attributes="member: 6775031"><p>I'm suggesting that a fighter having 1hp is a bad premise. If the intersection of two rules will give an unreasonable result, then the blame should go to the bad rule, rather than the reasonable one.</p><p></p><p>If he runs for a couple of minutes, to escape the monsters, then he'll probably be fine. If he keeps running for 26 miles, then it's likely something might happen to him along the way.</p><p></p><p>Even if we don't assume the existence of any specialized rules to govern common labor, they should be fine as long as they stop working when they suffer injury. If they take 1 damage, and then rest until it's healed, they'll be fine. If they're old and frail, and that 1 damage causes them to break a hip, then maybe they die as they would in the real world. The objective force of the impact (as measured in damage) is less important than the capacity to withstand that force (max HP).</p><p></p><p>There is nothing remotely straightforward about such an assertion. That's like saying an arrow in flight has different characteristics, depending on what it will later hit. It's a fundamental failure to separate cause from effect.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8051208, member: 6775031"] I'm suggesting that a fighter having 1hp is a bad premise. If the intersection of two rules will give an unreasonable result, then the blame should go to the bad rule, rather than the reasonable one. If he runs for a couple of minutes, to escape the monsters, then he'll probably be fine. If he keeps running for 26 miles, then it's likely something might happen to him along the way. Even if we don't assume the existence of any specialized rules to govern common labor, they should be fine as long as they stop working when they suffer injury. If they take 1 damage, and then rest until it's healed, they'll be fine. If they're old and frail, and that 1 damage causes them to break a hip, then maybe they die as they would in the real world. The objective force of the impact (as measured in damage) is less important than the capacity to withstand that force (max HP). There is nothing remotely straightforward about such an assertion. That's like saying an arrow in flight has different characteristics, depending on what it will later hit. It's a fundamental failure to separate cause from effect. [/QUOTE]
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4e Healing was the best D&D healing
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