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4e Healing was the best D&D healing
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<blockquote data-quote="Fanaelialae" data-source="post: 8052527" data-attributes="member: 53980"><p>I'm a bit leery of death spiral mechanics, personally. They're the kind of realism that can easily result in less fun. (Or in the case of Tenra Bansho Zero's reverse death spiral mechanic, less realistic but very cool.)</p><p></p><p>An idea I toyed with a while back, for combating whack-a-mole, was to prevent characters at zero from getting up immediately. I mean, who's to say that just because you're not longer gushing blood that you automatically wake up? Maybe it takes a little time, which makes preemptive healing very desirable (since PCs going unconscious hurts your action economy). </p><p></p><p>However, sitting out combat isn't much fun (IMO) so, to minimize that I'd need to buff healing to make preemptive healing worthwhile. Too much healing though, and combats become too easy, so you'd need to find the sweet spot. Ultimately, I decided it was more trouble than it was worth, since it's not all that frequent at my table. Couple times a campaign at most. Just sharing on the chance that you might find it a worthy avenue of exploring for your own implementation.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8052527, member: 53980"] I'm a bit leery of death spiral mechanics, personally. They're the kind of realism that can easily result in less fun. (Or in the case of Tenra Bansho Zero's reverse death spiral mechanic, less realistic but very cool.) An idea I toyed with a while back, for combating whack-a-mole, was to prevent characters at zero from getting up immediately. I mean, who's to say that just because you're not longer gushing blood that you automatically wake up? Maybe it takes a little time, which makes preemptive healing very desirable (since PCs going unconscious hurts your action economy). However, sitting out combat isn't much fun (IMO) so, to minimize that I'd need to buff healing to make preemptive healing worthwhile. Too much healing though, and combats become too easy, so you'd need to find the sweet spot. Ultimately, I decided it was more trouble than it was worth, since it's not all that frequent at my table. Couple times a campaign at most. Just sharing on the chance that you might find it a worthy avenue of exploring for your own implementation. [/QUOTE]
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4e Healing was the best D&D healing
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