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4e Healing was the best D&D healing
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<blockquote data-quote="Lanefan" data-source="post: 8052767" data-attributes="member: 29398"><p>Death spiral mechanics only result in less fun until the players realize two things: healing someone when they're still at 75% is more advantageous than when they're at 10%; and that combat might not be the best answer every time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I like this.</p><p></p><p>My game has lots of save-or-be-hosed elements anyway, so sitting out most of a combat now and then is an accepted fact of life, so no big deal there.</p><p></p><p>We have an unconsciousness rule. Death is at -10. If you go to or below 0 but stay above -10, or if conscious do anything strenuous (or attempt a spell) while between 0 and -9 inclusive, you need to roll equal or under [Con + current h.p.] on a d20 to remain conscious. So, someone with Con 14 who goes to -5 needs to roll 9 or less to stay conscious. A concsious character in negatives has penalties all over the place with severity increasing as the negative number gets higher: to-hit, move speed, some saves, perception, and dexterity all take hits.</p><p></p><p>A conscious character bleeds out more slowly than an unconscious character, as if conscious one can stem the bleeding etc. Simple first-aid will stabilize someone below 0 for a few hours, and give another con check if unconscious and negative.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8052767, member: 29398"] Death spiral mechanics only result in less fun until the players realize two things: healing someone when they're still at 75% is more advantageous than when they're at 10%; and that combat might not be the best answer every time. :) I like this. My game has lots of save-or-be-hosed elements anyway, so sitting out most of a combat now and then is an accepted fact of life, so no big deal there. We have an unconsciousness rule. Death is at -10. If you go to or below 0 but stay above -10, or if conscious do anything strenuous (or attempt a spell) while between 0 and -9 inclusive, you need to roll equal or under [Con + current h.p.] on a d20 to remain conscious. So, someone with Con 14 who goes to -5 needs to roll 9 or less to stay conscious. A concsious character in negatives has penalties all over the place with severity increasing as the negative number gets higher: to-hit, move speed, some saves, perception, and dexterity all take hits. A conscious character bleeds out more slowly than an unconscious character, as if conscious one can stem the bleeding etc. Simple first-aid will stabilize someone below 0 for a few hours, and give another con check if unconscious and negative. [/QUOTE]
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