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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Redclaw" data-source="post: 4185946" data-attributes="member: 53791"><p>I'm loving this idea. I think part of it is how much it connects to a number of great books and movies, and the clear parallel it has to the human condition. We can't know what is out there beyond our own experiences, but we always wonder about it. </p><p></p><p>What about an underground storage area, with magically preserved food supplies and other sundries (clothing, iron ingots, etc.)? Part of the daze is not questioning the source of those goods, nor realizing that they're slowly disappearing. That could add a certain imperative for exploration as the party sees the truth and everyone else ignores their concerns. I see this as a survival outpost, created during the early days of whatever cataclysmic event created the PoL scenario (ie. the source of the books, etc.)</p><p></p><p>I think this fits in well with the idea of the castle and its guards. I picture a society where everyone had a specific job, and even though nobody in the current generation has any understanding of why they do what they do, their survival depends on them not questioning it. Maybe the daze was even created intentionally to keep them safe. (I hope I'm not crossing the line into story reasons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4185946, member: 53791"] I'm loving this idea. I think part of it is how much it connects to a number of great books and movies, and the clear parallel it has to the human condition. We can't know what is out there beyond our own experiences, but we always wonder about it. What about an underground storage area, with magically preserved food supplies and other sundries (clothing, iron ingots, etc.)? Part of the daze is not questioning the source of those goods, nor realizing that they're slowly disappearing. That could add a certain imperative for exploration as the party sees the truth and everyone else ignores their concerns. I see this as a survival outpost, created during the early days of whatever cataclysmic event created the PoL scenario (ie. the source of the books, etc.) I think this fits in well with the idea of the castle and its guards. I picture a society where everyone had a specific job, and even though nobody in the current generation has any understanding of why they do what they do, their survival depends on them not questioning it. Maybe the daze was even created intentionally to keep them safe. (I hope I'm not crossing the line into story reasons. :) ) [/QUOTE]
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