Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
4e Heroic Souls (FULL/CLOSED - accepting alts)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 4187095" data-attributes="member: 8243"><p>I think that you were overcomplicating things. A simpler idea would be to say everyone starts off with a basic build (human). Those shooting for another race can incorporate that in their physical description (big and ugly, tall and lithe, short and stocky). Perhaps with one special ability (ie, darkvision, doesn't sleep, exceptionally skilled stoneworker). Human could perhaps have their bonus feat. Not sure if you still want to incorporate this type of thing, but threw it in just in case.</p><p></p><p>I wasn't that keen on the create food and water spell idea either, but thought I would toss it in. </p><p></p><p>- d'Ancnia's town concept - </p><p>Initially my feeling was that the town took up too much of the area. But thinking on it, it has its own possibilities. Assuming that the population has dwindled somewhat, there could be plenty of abandoned spaces. I imagin that as the pop falls, people drift into the middle, so the eastern side of the town is less populated than the west. Many of the suggested locations could be incorporated within the city walls. For example, the mystic lives somewhere in the east of town. Food and animals could be farmed in small plots throughout the city. Chickens and goats wondering the streets.</p><p></p><p>As for the castle, its not unknown for cities to be located alongside or nearby a castle, rather than incorporated within one whole defensive structure.</p><p></p><p>I love Redclaws bridge over the river to nowhere, and his use of the idea for his character.</p><p></p><p>[sblock=OT]I moved to Fukuoka after realising that I was burning out living in Tokyo, and needed a change. Fukuoka kept coming up as a great place to live, so I went there. Its not the most interesting city. Very modern and neat. There were a few really nice temples. But it was a nice place to live. I was 15 minutes walk from the sea, 30 minutes easy ride into the city centre. Nice and flat, so easy to ride around. It was big enough that there was always something open, even late at night. Mostly the music was hip hop, but there was a reasonable live scene, and other types of music on offer if you hunted around. The people were (are) much noisier than in tokyo, and more outgoing. I remember sitting in an izakaya soon after arriving and being slightly overwhelmed by it.[/sblock]</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4187095, member: 8243"] I think that you were overcomplicating things. A simpler idea would be to say everyone starts off with a basic build (human). Those shooting for another race can incorporate that in their physical description (big and ugly, tall and lithe, short and stocky). Perhaps with one special ability (ie, darkvision, doesn't sleep, exceptionally skilled stoneworker). Human could perhaps have their bonus feat. Not sure if you still want to incorporate this type of thing, but threw it in just in case. I wasn't that keen on the create food and water spell idea either, but thought I would toss it in. - d'Ancnia's town concept - Initially my feeling was that the town took up too much of the area. But thinking on it, it has its own possibilities. Assuming that the population has dwindled somewhat, there could be plenty of abandoned spaces. I imagin that as the pop falls, people drift into the middle, so the eastern side of the town is less populated than the west. Many of the suggested locations could be incorporated within the city walls. For example, the mystic lives somewhere in the east of town. Food and animals could be farmed in small plots throughout the city. Chickens and goats wondering the streets. As for the castle, its not unknown for cities to be located alongside or nearby a castle, rather than incorporated within one whole defensive structure. I love Redclaws bridge over the river to nowhere, and his use of the idea for his character. [sblock=OT]I moved to Fukuoka after realising that I was burning out living in Tokyo, and needed a change. Fukuoka kept coming up as a great place to live, so I went there. Its not the most interesting city. Very modern and neat. There were a few really nice temples. But it was a nice place to live. I was 15 minutes walk from the sea, 30 minutes easy ride into the city centre. Nice and flat, so easy to ride around. It was big enough that there was always something open, even late at night. Mostly the music was hip hop, but there was a reasonable live scene, and other types of music on offer if you hunted around. The people were (are) much noisier than in tokyo, and more outgoing. I remember sitting in an izakaya soon after arriving and being slightly overwhelmed by it.[/sblock] doghead aka thotd [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
4e Heroic Souls (FULL/CLOSED - accepting alts)
Top