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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Graf" data-source="post: 4193152" data-attributes="member: 3087"><p>Sorry I didn't loop back and deal with this sooner.</p><p></p><p> </p><p>This is almost exactly how I see it. </p><p></p><p> </p><p>No comment. Though, obviously one of the likely pillars of the game is the PCs questioning what's going on around them, hopefully getting some information and then becoming actors or agents in the development of the world. (The latter bit being "eventually" not "the first adventure")</p><p></p><p></p><p>I encourage enthusiastic discussion of anything you like. I reserve the right to snag the ideas I like of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>I'm not going to comment on why the daze exists; I think that's the sort of thing best addressed in character.</p><p></p><p></p><p>I like this too. Anybody have neighborhood name suggestions?</p><p></p><p>Where should the old "nobles houses" be?</p><p></p><p>In fact, another location: <strong><u>The great manor</u></strong></p><p>There is a great manor, which, everyone agrees, is haunted. It was once fantastic, gothic and pretty but even during the day there are horrible skittering sounds in the walls and (especially) from the basement.</p><p>Children often dare each other to go in, no one lasts very long, the chittering grows quite loud as evening comes on and (supposedly) gleaming red eyes appear in the darkness.</p><p>(the conventional wisdom among the older children is that the "many red eyes" was made up by child as an excuse for being afraid -- it sounds too much like the Big Green Eyes to be true.)</p><p>Anyway, the manor house and all the other houses around it are abandoned and avoided at night.</p><p></p><p></p><p>I'm leaning more and more toward the edges of the town and the northern area being more or less abandoned. I'm thinking the population of the town is probably three hundred or so? That's enough for maybe 40-50 families, some with many kids some with few/none.</p></blockquote><p></p>
[QUOTE="Graf, post: 4193152, member: 3087"] Sorry I didn't loop back and deal with this sooner. This is almost exactly how I see it. No comment. Though, obviously one of the likely pillars of the game is the PCs questioning what's going on around them, hopefully getting some information and then becoming actors or agents in the development of the world. (The latter bit being "eventually" not "the first adventure") I encourage enthusiastic discussion of anything you like. I reserve the right to snag the ideas I like of course ;). I'm not going to comment on why the daze exists; I think that's the sort of thing best addressed in character. I like this too. Anybody have neighborhood name suggestions? Where should the old "nobles houses" be? In fact, another location: [B][U]The great manor[/U][/B] There is a great manor, which, everyone agrees, is haunted. It was once fantastic, gothic and pretty but even during the day there are horrible skittering sounds in the walls and (especially) from the basement. Children often dare each other to go in, no one lasts very long, the chittering grows quite loud as evening comes on and (supposedly) gleaming red eyes appear in the darkness. (the conventional wisdom among the older children is that the "many red eyes" was made up by child as an excuse for being afraid -- it sounds too much like the Big Green Eyes to be true.) Anyway, the manor house and all the other houses around it are abandoned and avoided at night. I'm leaning more and more toward the edges of the town and the northern area being more or less abandoned. I'm thinking the population of the town is probably three hundred or so? That's enough for maybe 40-50 families, some with many kids some with few/none. [/QUOTE]
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