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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Graf" data-source="post: 4194713" data-attributes="member: 3087"><p>Barring some sort of major objection on the part of the players the boundary is definitely invisible.</p><p></p><p>I was thinking of a fairly specific thing (i.e. the line is here type thing). A boundary that moves smacks a bit of the DM trying to control things.</p><p>Of course, it provides a natural sort of "dungeon level" mechanism. You can go as far as the camp of the orcs, but can't make it to the fortress of the stone giants until you're higher level.</p><p></p><p>I haven't really got a "script" for how people are going to exalt/get in touch with their heroic soul. </p><p>Is it possible that one character will exalt inside of the town and one character will exalt by leaving the town and having something happen to them?</p><p>Both sound like valid choices (and good stories) to me. If someone gets out of town and winds up someplace else then I want to support that.</p><p></p><p>My inclination, with regard to the heroic soul, was that, once you've gotten in touch with it you're -basically- free of the daze. We might keep remnants around to keep certain things* simple, but, generally my intent is for PCs to do whatever they feel like.</p><p></p><p>At the same time we could easily have people go through a few stages of "exaltation" if that's the way rping goes. Firelance has come up with a <a href="http://www.enworld.org/showpost.php?p=4192796&postcount=8" target="_blank">fairly intricate system</a> for acquiring your first level. </p><p>So maybe the first rank (which firelance calls "novice") you can move around through the town/castle/ghost town/a bit across the bridge (the same basically as you could as children).</p><p>At the second rank (which firelance calls "apprentice") you can go about a day away from the town (enough to hit all the points of interest we've brought up so far).</p><p>And once you've exalted you're free?</p><p>Just thinking out loud.</p><p></p><p>*=By "certain things" i mean things like <ul> <li data-xf-list-type="ul">"adding a new character". <br /> (i.e. it's easy to introduce a new character as your "long lost little brother who's never been mentioned up to now" by saying "oh, gosh, the daze took memories of you" instead of "you meet a stranger, unlike all the other strangers you meet in the world, you're going to be fighting together for your lives within 5 minutes of meeting")</li> <li data-xf-list-type="ul">developing a new plotline<br /> I can't think of anything specific, but things like adding a new place in the town comes to mind (either because it's in a new character's back story or it allows for some sort of cool story function).</li> </ul></blockquote><p></p>
[QUOTE="Graf, post: 4194713, member: 3087"] Barring some sort of major objection on the part of the players the boundary is definitely invisible. I was thinking of a fairly specific thing (i.e. the line is here type thing). A boundary that moves smacks a bit of the DM trying to control things. Of course, it provides a natural sort of "dungeon level" mechanism. You can go as far as the camp of the orcs, but can't make it to the fortress of the stone giants until you're higher level. I haven't really got a "script" for how people are going to exalt/get in touch with their heroic soul. Is it possible that one character will exalt inside of the town and one character will exalt by leaving the town and having something happen to them? Both sound like valid choices (and good stories) to me. If someone gets out of town and winds up someplace else then I want to support that. My inclination, with regard to the heroic soul, was that, once you've gotten in touch with it you're -basically- free of the daze. We might keep remnants around to keep certain things* simple, but, generally my intent is for PCs to do whatever they feel like. At the same time we could easily have people go through a few stages of "exaltation" if that's the way rping goes. Firelance has come up with a [url=http://www.enworld.org/showpost.php?p=4192796&postcount=8]fairly intricate system[/url] for acquiring your first level. So maybe the first rank (which firelance calls "novice") you can move around through the town/castle/ghost town/a bit across the bridge (the same basically as you could as children). At the second rank (which firelance calls "apprentice") you can go about a day away from the town (enough to hit all the points of interest we've brought up so far). And once you've exalted you're free? Just thinking out loud. *=By "certain things" i mean things like [list] [*]"adding a new character". (i.e. it's easy to introduce a new character as your "long lost little brother who's never been mentioned up to now" by saying "oh, gosh, the daze took memories of you" instead of "you meet a stranger, unlike all the other strangers you meet in the world, you're going to be fighting together for your lives within 5 minutes of meeting") [*]developing a new plotline I can't think of anything specific, but things like adding a new place in the town comes to mind (either because it's in a new character's back story or it allows for some sort of cool story function). [/list] [/QUOTE]
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