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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Graf" data-source="post: 4195307" data-attributes="member: 3087"><p>Locations</p><p></p><p>These aren't meant to be straitjackets, just a start at building a common vocabulary of places in town.</p><p></p><p>I've generally avoided places that are in a specific person's back story (Alexander's Farm, the bridge where Eldan works, Karothen's shop).</p><p></p><p><strong><span style="font-family: 'Tahoma'"><span style="color: Blue">Places everyone goes or could go</span></span></strong></p><p><u><strong>The market (mini-zone)</strong></u></p><p>The market has a canyon-like feel; the black walls are high here and uncharacteristically even. There is little motion save for the regulars and when someone enters to circle the market looking for goods.</p><p>[sblock=Market "regulars"] <ul> <li data-xf-list-type="ul">Adal, the Rambler is here; he sits against the southern wall on a blanket. Repeating what he's heard. His son, Cricket, now in his teens sits quietly next to him; speaking only if his father coughs or rests. They repeat things they are told, usually the same handful of tidbits, what the farms and growers plan on bringing tomorrow, how much bread was made, what Mara sees for tomorrows weather, sometimes children will give him nonsense to repeat, which he does in the same monotonous tone.<br /> Sometimes Cricket's old friends, most of whom were younger than he come by tos ee if he'll play, but he just smiles and sits there.</li> <li data-xf-list-type="ul">Mag the stewer sits nearby, tending her stewpots. She's old and bent with red hair, no teeth. She has a big laugh that echoes off the walls of the market. She can make a stew of anything and generally uses anything grown by the farmers yesterday that wasn't taken (she's a fiend for carrots and generally takes any as soon as they're delivered, and she puts them in everything she stews). People often come to her to eat, particularly at lunch or pick up little stewpots to take back for dinner.</li> <li data-xf-list-type="ul">Gog always asleep. His job is to move things under shelter when it rains but Mara always knows and she tells Adal (her husband) and he tells everyone so Gog does very little and is never awake save when he's gathering firewood from the bramble for Mag's stewpots.</li> </ul><p>[/sblock][/sblock]</p><p></p><p><u><strong>The Bramble (NW Central Zone)</strong></u></p><p>The bramble sprawls out in the North Western zone, it was once a collection of stone buildings, but is now overwhelmed by thick plant growth. Passages dot the bramble, most of them are only wide enough for one person and force you to bend down even there.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Coldspot (The Bramble) </p> <p style="margin-left: 20px">The coldspot is an area within the bramble where it's uncommonly cool. Plants do not grow well here, and it's often foggy.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Mire (The Bramble)</p> <p style="margin-left: 20px">Located in the southern part of the bramble this area is unusually soggy and wet, with patches of sucking mud that can be quite dangerous. It is the lowest point of the bramble and possibly the entire town.</p><p></p><p><u><strong>The Northern Zone (needs name: Acaca?)</strong></u></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">The growers dome (Northern Zone)</p> <p style="margin-left: 20px">This is the building dominates the Northern zone. It's square, with a large dome in the center where Ambrosia tends the globe. There is a warren of rooms leading to and from the main room, strewn with paper and trash.</p><p></p><p><strong>The Watchery</strong> (Northern Zone)</p><p>A small room perched a the top of the growers dome. It's sometimes called the little dome since it's also dome-shaped. The walls are small panels of clear glass. Mara the watcher lives within, and never leaves, her husband Adal returns her periodically with food and to sleep at night.</p><p></p><p><u><strong>SW Zone (needs name... Nobelm?)</strong></u></p><p>Nothing specific yet</p><p></p><p style="margin-left: 20px">The building with the stained glass windows (SW Zone)</p> <p style="margin-left: 20px">People are drawn here occasionally, certain families gather here on certain days without apparent rhyme or reason. The upper half of the building is made of glass and was once magnificent but it's covered with grime now.</p> <p style="margin-left: 20px">The residents of the town generally avoid this place, and treat it with reverence.</p> <p style="margin-left: 20px"><strong>Old Gran</strong>, apparently incapable of respect for anything, sleeps here flopped out with abandon under a specific statue.</p> <p style="margin-left: 20px"></p><p></p><p><u><strong>SE Zone (needs name... Merca?)</strong></u></p><p>Nothing specific yet</p><p></p><p style="margin-left: 20px">The Collection</p> <p style="margin-left: 20px">Situated in a massive second store hall is a massive assortment of junk collected by a series of scavengers (the current is called Old Hook). The floor moans imploringly if more than a few people are up here.</p> <p style="margin-left: 20px">Karothan's "shop" is located on the first floor, out front.</p><p></p><p><span style="color: Blue"><strong><span style="font-family: 'Tahoma'">Places anyone could go to but are usually avoided </span></strong></span></p><p></p><p><u><strong>The Castle</strong></u></p><p>By far the dominate feature of the landscape around the town the half-ruined castle sits up on a cliff, overlooking the river and the town. It can be approached from the river by a set of slick steep stairs or the rolling hills on the other side.</p><p>It has a solitary tower that remains standing, the highest point in the town.</p><p></p><p><u><strong>The great manor</strong></u> (SW Zone)</p><p>A once majestic building that dominates the entire neighborhood from a low hill. It was once fantastic but the little park around it is now overgrown, and the beautiful gothic architecture is crumbling.</p><p>It, and the entire neighborhood around it, is avoided. Rumors among the children suggest it's haunted.</p><p></p><p><u><strong>The Geeche's tower</strong></u></p><p>Perched on the very edge of the boundary the Geeche's twisting tower seems like it could fall over at any minute. Looking the cork screwing shape for long enough can induce a sensation of vertigo.</p><p>Getting to the tower requires some effort, the city walls are several layers thick about the tower, forming a sort of maze.</p><p>A prominent window facing the town is perpetually shuttered, in the evening light when the sun seems to fall behind the tower, the Geeche supposedly lowers a bucket down to trade for glowing pebbles found by the children.</p><p></p><p><span style="color: Blue"><strong><span style="font-family: 'Tahoma'">Places outside the boundary</span></strong></span></p><p><u><strong>The ghost town</strong></u></p><p>Lying just beyond the boundary beyong the castle this area was once part of the town; Strange lights, purples and reds, and dark shadowy shapes can be seen here at night. Children can sometimes slip past the boundary on a dare and push toward the ruined, blocky buildings, most don't get very far.</p><p></p><p>More to come, feel free to chime in with ideas!</p><p></p><p>[<em>edit: attached a more up to date version of the map; made it a tiff file since saving as JPG was having interesting visual effects (kinda fun actually, some things got a bit more realistic looking -- but some didn't)</em>]</p></blockquote><p></p>
[QUOTE="Graf, post: 4195307, member: 3087"] Locations These aren't meant to be straitjackets, just a start at building a common vocabulary of places in town. I've generally avoided places that are in a specific person's back story (Alexander's Farm, the bridge where Eldan works, Karothen's shop). [B][FONT=Tahoma][COLOR=Blue]Places everyone goes or could go[/COLOR][/FONT][/B] [U][B]The market (mini-zone)[/B][/U] The market has a canyon-like feel; the black walls are high here and uncharacteristically even. There is little motion save for the regulars and when someone enters to circle the market looking for goods. [sblock=Market "regulars"][list] [*]Adal, the Rambler is here; he sits against the southern wall on a blanket. Repeating what he's heard. His son, Cricket, now in his teens sits quietly next to him; speaking only if his father coughs or rests. They repeat things they are told, usually the same handful of tidbits, what the farms and growers plan on bringing tomorrow, how much bread was made, what Mara sees for tomorrows weather, sometimes children will give him nonsense to repeat, which he does in the same monotonous tone. Sometimes Cricket's old friends, most of whom were younger than he come by tos ee if he'll play, but he just smiles and sits there. [*]Mag the stewer sits nearby, tending her stewpots. She's old and bent with red hair, no teeth. She has a big laugh that echoes off the walls of the market. She can make a stew of anything and generally uses anything grown by the farmers yesterday that wasn't taken (she's a fiend for carrots and generally takes any as soon as they're delivered, and she puts them in everything she stews). People often come to her to eat, particularly at lunch or pick up little stewpots to take back for dinner. [*]Gog always asleep. His job is to move things under shelter when it rains but Mara always knows and she tells Adal (her husband) and he tells everyone so Gog does very little and is never awake save when he's gathering firewood from the bramble for Mag's stewpots. [/list] [/sblock][/sblock] [U][B]The Bramble (NW Central Zone)[/B][/U] The bramble sprawls out in the North Western zone, it was once a collection of stone buildings, but is now overwhelmed by thick plant growth. Passages dot the bramble, most of them are only wide enough for one person and force you to bend down even there. [INDENT] The Coldspot (The Bramble) The coldspot is an area within the bramble where it's uncommonly cool. Plants do not grow well here, and it's often foggy.[/INDENT] [INDENT] The Mire (The Bramble) Located in the southern part of the bramble this area is unusually soggy and wet, with patches of sucking mud that can be quite dangerous. It is the lowest point of the bramble and possibly the entire town.[/INDENT] [U][B]The Northern Zone (needs name: Acaca?)[/B][/U] [INDENT] The growers dome (Northern Zone) This is the building dominates the Northern zone. It's square, with a large dome in the center where Ambrosia tends the globe. There is a warren of rooms leading to and from the main room, strewn with paper and trash.[/INDENT] [B]The Watchery[/B] (Northern Zone) A small room perched a the top of the growers dome. It's sometimes called the little dome since it's also dome-shaped. The walls are small panels of clear glass. Mara the watcher lives within, and never leaves, her husband Adal returns her periodically with food and to sleep at night. [U][B]SW Zone (needs name... Nobelm?)[/B][/U] Nothing specific yet [INDENT]The building with the stained glass windows (SW Zone) People are drawn here occasionally, certain families gather here on certain days without apparent rhyme or reason. The upper half of the building is made of glass and was once magnificent but it's covered with grime now. The residents of the town generally avoid this place, and treat it with reverence. [B]Old Gran[/B], apparently incapable of respect for anything, sleeps here flopped out with abandon under a specific statue. [/INDENT] [U][B]SE Zone (needs name... Merca?)[/B][/U] Nothing specific yet [INDENT]The Collection Situated in a massive second store hall is a massive assortment of junk collected by a series of scavengers (the current is called Old Hook). The floor moans imploringly if more than a few people are up here. Karothan's "shop" is located on the first floor, out front.[/INDENT] [COLOR=Blue][B][FONT=Tahoma]Places anyone could go to but are usually avoided [/FONT][/B][/COLOR] [U][B]The Castle[/B][/U] By far the dominate feature of the landscape around the town the half-ruined castle sits up on a cliff, overlooking the river and the town. It can be approached from the river by a set of slick steep stairs or the rolling hills on the other side. It has a solitary tower that remains standing, the highest point in the town. [U][B]The great manor[/B][/U] (SW Zone) A once majestic building that dominates the entire neighborhood from a low hill. It was once fantastic but the little park around it is now overgrown, and the beautiful gothic architecture is crumbling. It, and the entire neighborhood around it, is avoided. Rumors among the children suggest it's haunted. [U][B]The Geeche's tower[/B][/U] Perched on the very edge of the boundary the Geeche's twisting tower seems like it could fall over at any minute. Looking the cork screwing shape for long enough can induce a sensation of vertigo. Getting to the tower requires some effort, the city walls are several layers thick about the tower, forming a sort of maze. A prominent window facing the town is perpetually shuttered, in the evening light when the sun seems to fall behind the tower, the Geeche supposedly lowers a bucket down to trade for glowing pebbles found by the children. [COLOR=Blue][B][FONT=Tahoma]Places outside the boundary[/FONT][/B][/COLOR] [U][B]The ghost town[/B][/U] Lying just beyond the boundary beyong the castle this area was once part of the town; Strange lights, purples and reds, and dark shadowy shapes can be seen here at night. Children can sometimes slip past the boundary on a dare and push toward the ruined, blocky buildings, most don't get very far. More to come, feel free to chime in with ideas! [[I]edit: attached a more up to date version of the map; made it a tiff file since saving as JPG was having interesting visual effects (kinda fun actually, some things got a bit more realistic looking -- but some didn't)[/I]] [/QUOTE]
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