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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Graf" data-source="post: 4223550" data-attributes="member: 3087"><p>Since I put a bit of a "push" in the last post I wanted to give Redclaw a chance to respond before pressing forward.</p><p>I was thinking that Eldan only remembers the ghosts when he's in the castle because of the daze, but I wanted to leave it a bit vague in case to give people space to maneuver.</p><p></p><p>Generally speaking I'm fairly comfortable going forward with two. I've run two person campaigns (2nd level to 8th or so) in the past so it doesn't bother me. In this specific case having just the two of you following Jeillia to the castle works on a story level for me. If we had more players you'd either all be tromping through the castle or I'd be running multiple scenes.</p><p>And, as June approaches, I think they'll be opportunities to pick up some more players later.</p><p></p><p>I've been a bit quiter OOC mostly because of the "ebb and flow". You start a game, you have lots and lots of ideas, you write them down, do some stats, whatever and then you realize you have lots (too much?) material.</p><p>So I think I'm trying to cultivate a mental space where I'm open to new ideas and flexible/reactive instead of pushing my version of the story.</p><p></p><p>I'd like to give Redclaw a bit longer, if we don't hear from him then we can let his character slip into a daze and just follow along.</p><p></p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="Graf, post: 4223550, member: 3087"] Since I put a bit of a "push" in the last post I wanted to give Redclaw a chance to respond before pressing forward. I was thinking that Eldan only remembers the ghosts when he's in the castle because of the daze, but I wanted to leave it a bit vague in case to give people space to maneuver. Generally speaking I'm fairly comfortable going forward with two. I've run two person campaigns (2nd level to 8th or so) in the past so it doesn't bother me. In this specific case having just the two of you following Jeillia to the castle works on a story level for me. If we had more players you'd either all be tromping through the castle or I'd be running multiple scenes. And, as June approaches, I think they'll be opportunities to pick up some more players later. I've been a bit quiter OOC mostly because of the "ebb and flow". You start a game, you have lots and lots of ideas, you write them down, do some stats, whatever and then you realize you have lots (too much?) material. So I think I'm trying to cultivate a mental space where I'm open to new ideas and flexible/reactive instead of pushing my version of the story. I'd like to give Redclaw a bit longer, if we don't hear from him then we can let his character slip into a daze and just follow along. What are your thoughts? [/QUOTE]
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