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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Graf" data-source="post: 4242939" data-attributes="member: 3087"><p>silent , </p><p>facinating ideas. Very creepy (in a good/interesting way).</p><p>generally your application looks very good. </p><p></p><p>I do have a few comments: the ability to enter peoples houses and join there families seems to border on the supernatural to me. Much like Karothens fixing. That suggests rogue/beguiler to me. (obviously no beguiler, sorcerer or psionicist so modeling it as a caster type is tricky)</p><p></p><p>The daze is a partially a meta construct I am loath to give up. To use an example I think you'll be familiar with from having read the thread: Alexander's player isn't with us anymore.</p><p>Now we hadn't really started an so it's not a huge issue but it can be in online games I've seen DMs spend weeks working people in and out. </p><p>I should say: I'm not saying people will or won't stay around or that I don't understand the demands of real life or anything like that. The daze is there partially because I think it's interesting, partially because it keeps me from having to run ~100 villagers, partially because it helps focus the story on the PCs, partially to motivate the PCs (you may want the daze to end or to continue) and also partially because it makes the game world reality match the reality of the 'net. </p><p>(that sentence was hideous I do apologize. Doing this on an iPod)</p><p>more later</p></blockquote><p></p>
[QUOTE="Graf, post: 4242939, member: 3087"] silent , facinating ideas. Very creepy (in a good/interesting way). generally your application looks very good. I do have a few comments: the ability to enter peoples houses and join there families seems to border on the supernatural to me. Much like Karothens fixing. That suggests rogue/beguiler to me. (obviously no beguiler, sorcerer or psionicist so modeling it as a caster type is tricky) The daze is a partially a meta construct I am loath to give up. To use an example I think you'll be familiar with from having read the thread: Alexander's player isn't with us anymore. Now we hadn't really started an so it's not a huge issue but it can be in online games I've seen DMs spend weeks working people in and out. I should say: I'm not saying people will or won't stay around or that I don't understand the demands of real life or anything like that. The daze is there partially because I think it's interesting, partially because it keeps me from having to run ~100 villagers, partially because it helps focus the story on the PCs, partially to motivate the PCs (you may want the daze to end or to continue) and also partially because it makes the game world reality match the reality of the 'net. (that sentence was hideous I do apologize. Doing this on an iPod) more later [/QUOTE]
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