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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Graf" data-source="post: 4246763" data-attributes="member: 3087"><p>OK. I've pushed the story forward a bit. Partially to keep momentum up and partially because I think that we can really only introduce so many "past" elements right now.</p><p></p><p>Again, I've kind of wound up putting words in the mouths of "past-yous". I'm realizing that I'm channeling a bit of Planescape: Torment. Hopefully it's not overkill. Obviously, if you don't like something let me know and we'll work it out.</p><p></p><p>Invisible Castle</p><p>hew,</p><p>Congrats on your first 20! Invisible Castle, is, in my experience, no more swingy than actual dice rolling. Having said that... unlike the dice, where you have physical proof of a one (or a 20!) IC is... off somewhere on the internet. Emotionally it's hard to accept. </p><p>For a long time I had a strong belief (from my vampire game) that the fewer dice you rolled the more likely you were to generate successes. Not true, of course, but a few weird die rolls make gamers superstitious.</p><p>With a natural 20 I basically decided that the combat would mostly be over, "Eldan" spending an action point cinched it in my mind.</p><p></p><p>I think that Karothen has either already contacted his heroic soul, or gotten very close. I'm thinking that he has some sort of connection to the angel, due to it's having possessed (and killed him) in the past that allows it to awaken him.</p><p>Of course, you can play around with it however you like.</p><p>Again that doesn't mean you know spells, or anything, just that your default state is not-dazed. If that's too abrupt and you want to drag out your development further that's fine with me too.</p><p></p><p>To state the obvious the past-yous (Once-yous, etc) aren't you. And they aren't each other. (i.e. the fixer ~= the magus, ditto the two Eldans; though the magus, coming later, is, I expect, keenly aware of what happened to the fixer)</p><p></p><p>I hope the posts aren't too incoherent (though, of course, not everthing is supposed to be clear either).</p><p>Just so we're clear it's not like I have all the events/history of the world set up. I'm mostly spinning off of what you guys have, and a few themes.</p><p></p><p>silent,</p><p>I think you're basically done. We can either work you into the events in the castle, or have you doing something on your own (crawling around on rooftops when you find things, or exploring old mansions in the city, or something else). Feel free to propose something.</p><p></p><p>How to people (i.e. hew & redclaw) feel about the castle scene so far? Want to keep it going or pull it to a close and start new scenes?</p><p>(I see potential for both; though, obviously, it has to end at some point)</p></blockquote><p></p>
[QUOTE="Graf, post: 4246763, member: 3087"] OK. I've pushed the story forward a bit. Partially to keep momentum up and partially because I think that we can really only introduce so many "past" elements right now. Again, I've kind of wound up putting words in the mouths of "past-yous". I'm realizing that I'm channeling a bit of Planescape: Torment. Hopefully it's not overkill. Obviously, if you don't like something let me know and we'll work it out. Invisible Castle hew, Congrats on your first 20! Invisible Castle, is, in my experience, no more swingy than actual dice rolling. Having said that... unlike the dice, where you have physical proof of a one (or a 20!) IC is... off somewhere on the internet. Emotionally it's hard to accept. For a long time I had a strong belief (from my vampire game) that the fewer dice you rolled the more likely you were to generate successes. Not true, of course, but a few weird die rolls make gamers superstitious. With a natural 20 I basically decided that the combat would mostly be over, "Eldan" spending an action point cinched it in my mind. I think that Karothen has either already contacted his heroic soul, or gotten very close. I'm thinking that he has some sort of connection to the angel, due to it's having possessed (and killed him) in the past that allows it to awaken him. Of course, you can play around with it however you like. Again that doesn't mean you know spells, or anything, just that your default state is not-dazed. If that's too abrupt and you want to drag out your development further that's fine with me too. To state the obvious the past-yous (Once-yous, etc) aren't you. And they aren't each other. (i.e. the fixer ~= the magus, ditto the two Eldans; though the magus, coming later, is, I expect, keenly aware of what happened to the fixer) I hope the posts aren't too incoherent (though, of course, not everthing is supposed to be clear either). Just so we're clear it's not like I have all the events/history of the world set up. I'm mostly spinning off of what you guys have, and a few themes. silent, I think you're basically done. We can either work you into the events in the castle, or have you doing something on your own (crawling around on rooftops when you find things, or exploring old mansions in the city, or something else). Feel free to propose something. How to people (i.e. hew & redclaw) feel about the castle scene so far? Want to keep it going or pull it to a close and start new scenes? (I see potential for both; though, obviously, it has to end at some point) [/QUOTE]
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