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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Graf" data-source="post: 4307461" data-attributes="member: 3087"><p>From the IC thread</p><p></p><p>Took me a bit of time to get all the posts prepared. Redclaws is up. Heian/Neeloo is mostly ready. Just wanted to </p><p></p><p>1. There really is no "too far". In this case I am going to tweak (=change) the last two lines of your last post. But if you have a good idea (or a cool idea or whatever) you shouldn't feel like you can't post it. If it's crazy then we may only use some of it, or maybe none of it (if it just doesn't work) but there's no reason not to try to push the game someplace fun.</p><p></p><p>2. The "Pact" in this question is what makes a Warlock a warlock. I'm not sure why, exactly I'm fixated on this particular piece of fluff but I like the idea that warlocks are heroic souls, but their heroic soul is a conduit to something greater.</p><p>I imagine it's something like </p><p>Neeloo <--> "The Fey Queen" (her heroic soul) <--> Big Green Eyes <--> The Fey</p><p></p><p>So Neeloo is ultimately pacted with 'the fey'. Big Green Eyes is just an "agent" in this case.</p><p>(Like having a bank account at a bank. You may have a sales representative at your local branch, but ultimately the account is with the bank.)</p><p></p><p>As her connection grows she can rival the greatest of fey in power (i.e. in the event that Neeloo becomes an epic level character)</p><p></p><p>3. Pacts and heroic souls</p><p>Since I didn't explain what was going on it's not surprising this is confusing. Basically I see a Pact (fey, demonic, whatever) as being with an external party. The heroic soul's relationship with it's host is much more natural; it's normally a part of you and you're a part of it.</p><p>Right now, in the game world, this balance has been disrupted. It's possible that if matters continue on as they have been (heroic souls are blocked/distrupted/prevented from appearing in the world/destroyed when they do appear) in the future, heroic souls will become something else (i.e. an external force that functions like a pact).</p><p></p><p>But, to my mind, that hasn't happened yet.</p><p>Neeloo's heroic soul was being kept from getting into it's proper alignment by external forces, an influx of powerful (external) energy allowed her to snap back into synch.</p><p>(this, for people keeping score at home, is almost exactly what happened to the Karothen PC when he tried to contact the Opener)</p><p></p><p>As one heroic soul pulls itself into synch it starts to pull other closely related heroic souls into synch as well. So proximity to a unified Neeloo + her being in grave danger is going to/has already pulled Heian back into synch as well.</p><p></p><p>Sorta long and confusing reply. Sorry. Let me know if it's not clear. </p><p>All this stuff is basically just a reason to explain why the party gets together and starts to go on adventures.</p></blockquote><p></p>
[QUOTE="Graf, post: 4307461, member: 3087"] From the IC thread Took me a bit of time to get all the posts prepared. Redclaws is up. Heian/Neeloo is mostly ready. Just wanted to 1. There really is no "too far". In this case I am going to tweak (=change) the last two lines of your last post. But if you have a good idea (or a cool idea or whatever) you shouldn't feel like you can't post it. If it's crazy then we may only use some of it, or maybe none of it (if it just doesn't work) but there's no reason not to try to push the game someplace fun. 2. The "Pact" in this question is what makes a Warlock a warlock. I'm not sure why, exactly I'm fixated on this particular piece of fluff but I like the idea that warlocks are heroic souls, but their heroic soul is a conduit to something greater. I imagine it's something like Neeloo <--> "The Fey Queen" (her heroic soul) <--> Big Green Eyes <--> The Fey So Neeloo is ultimately pacted with 'the fey'. Big Green Eyes is just an "agent" in this case. (Like having a bank account at a bank. You may have a sales representative at your local branch, but ultimately the account is with the bank.) As her connection grows she can rival the greatest of fey in power (i.e. in the event that Neeloo becomes an epic level character) 3. Pacts and heroic souls Since I didn't explain what was going on it's not surprising this is confusing. Basically I see a Pact (fey, demonic, whatever) as being with an external party. The heroic soul's relationship with it's host is much more natural; it's normally a part of you and you're a part of it. Right now, in the game world, this balance has been disrupted. It's possible that if matters continue on as they have been (heroic souls are blocked/distrupted/prevented from appearing in the world/destroyed when they do appear) in the future, heroic souls will become something else (i.e. an external force that functions like a pact). But, to my mind, that hasn't happened yet. Neeloo's heroic soul was being kept from getting into it's proper alignment by external forces, an influx of powerful (external) energy allowed her to snap back into synch. (this, for people keeping score at home, is almost exactly what happened to the Karothen PC when he tried to contact the Opener) As one heroic soul pulls itself into synch it starts to pull other closely related heroic souls into synch as well. So proximity to a unified Neeloo + her being in grave danger is going to/has already pulled Heian back into synch as well. Sorta long and confusing reply. Sorry. Let me know if it's not clear. All this stuff is basically just a reason to explain why the party gets together and starts to go on adventures. [/QUOTE]
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