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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Voda Vosa" data-source="post: 4311388" data-attributes="member: 51271"><p>Appearance: Quinn is a middle age man, with quite long beard, and strains of with hairs in his black haired head. He wears a yellow and grey robe, simple and resilient. His eyes are black and his teeth not as with as he would like.</p><p>Background Quinn had an unstoppable hunger for knowledge, when he was a kid, always looking for something new to learn, someplace new to go, until he found the strange boundaries of the town. All his wishes of explorations where hindered by this invisible wall, that stopped the kid from venturing further. “There must be an explanation!” he thought, and started a frenetic search for it. Many years he spent reading the old texts, familiarizing with the arcane lore contained in some of them.</p><p>As a clever young man, he continued the search for an explanation, reading and reading, going to the edge of the town, analyzing what he can, making experiments with some cantrips he could get to work, from those old tomes. But nothing seemed to work. Caught by the feeling of defeat, Quinn lock his arcane knowledge in a vault at his home, and became introverted, not very sociable. He didn’t form a family, and his neibours didn’t like him so much, but Quinn was one of the few who could read the ancient texts, and one of the only persons in the town with much of the knowledge contained in them. So went his life, as advisor, scribe, and such professions. But the years passed away, and one day, he heard about a group of people trying to escape the town, trying to free themselves. His long lost hunger of knowledge awoke again. He was eager to join these people, he wanted to know. </p><p></p><p>Your Family/Neighbors Just a few nighvours, an old women and a family, that doesen’t pay much attention to the old Quinn.</p><p>How do you spend your days (when you're dazed)Reading, earning some money as scribe and other minor tasks related with books and knowledge.</p><p>Relationship </p><p>Quinns tends to feel more intelligent and superior in that way. </p><p>Some things you're good at: Fast reader, he catch the basic idea from a text with awesome speed.</p><p>Hooks: Don’t really understand what this means.</p><p></p><p>Childhood experiences: Above explained, excepting the pebble. Quinn conserved it, and made a necklace out of it, it still hangs from his neck.</p><p> </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Quinn, Human wizard</p><p>Str 10 </p><p>Dex 14</p><p>Con 14</p><p>Int 18 (+2 from race choice)</p><p>Wis 14</p><p>Cha 9</p><p></p><p>HP: 24</p><p>Healing surges/day: 8</p><p></p><p>AC: 14 (15 with staff)</p><p>For:14</p><p>Ref:14</p><p>Will:16</p><p></p><p>Init:+2 Senses: perception:12 </p><p>Speed:6 </p><p>Languages: Common, elven, ? </p><p>Alignment: Unaligned</p><p></p><p>Deity: Ioun</p><p>Class features: </p><p>Arcane implements Mastery (staff), Cantrips, Ritual casting, Spellbook.</p><p></p><p>Skills (*trained) </p><p>Acrobatics</p><p>Arcana* +9</p><p>Athletics +2</p><p>Bluff -1</p><p>Diplomacy -1</p><p>Dungeoneering* +7</p><p>Endurance +2</p><p>Heal +2</p><p>History* +9 </p><p>Insight* +7</p><p>Intimidate -1</p><p>Nature* +7</p><p>Perception +2</p><p>Religion +4</p><p>Stealth +2</p><p>Streetwise -1</p><p>Thievery +2</p><p></p><p>Feats (2): Improved initiative, expanded spellbook.</p><p></p><p>Basic attack: quarterstaff +2 1d8 dmg</p><p></p><p>Powers (3/1/2/0)</p><p>Cantrips: ghost sound, light, mage hand, and prestidigitatio</p><p>At-will powers: Magic Missile, Thunderwave, Ray of frost.</p><p>Encounter Powers: Force Orb</p><p>Daily Powers: Sleep, flaming sphere</p><p></p><p>Equipment:</p><p>Quarterstaff</p><p>Long grey and yellow robe</p><p>Spellbook</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4311388, member: 51271"] Appearance: Quinn is a middle age man, with quite long beard, and strains of with hairs in his black haired head. He wears a yellow and grey robe, simple and resilient. His eyes are black and his teeth not as with as he would like. Background Quinn had an unstoppable hunger for knowledge, when he was a kid, always looking for something new to learn, someplace new to go, until he found the strange boundaries of the town. All his wishes of explorations where hindered by this invisible wall, that stopped the kid from venturing further. “There must be an explanation!” he thought, and started a frenetic search for it. Many years he spent reading the old texts, familiarizing with the arcane lore contained in some of them. As a clever young man, he continued the search for an explanation, reading and reading, going to the edge of the town, analyzing what he can, making experiments with some cantrips he could get to work, from those old tomes. But nothing seemed to work. Caught by the feeling of defeat, Quinn lock his arcane knowledge in a vault at his home, and became introverted, not very sociable. He didn’t form a family, and his neibours didn’t like him so much, but Quinn was one of the few who could read the ancient texts, and one of the only persons in the town with much of the knowledge contained in them. So went his life, as advisor, scribe, and such professions. But the years passed away, and one day, he heard about a group of people trying to escape the town, trying to free themselves. His long lost hunger of knowledge awoke again. He was eager to join these people, he wanted to know. Your Family/Neighbors Just a few nighvours, an old women and a family, that doesen’t pay much attention to the old Quinn. How do you spend your days (when you're dazed)Reading, earning some money as scribe and other minor tasks related with books and knowledge. Relationship Quinns tends to feel more intelligent and superior in that way. Some things you're good at: Fast reader, he catch the basic idea from a text with awesome speed. Hooks: Don’t really understand what this means. Childhood experiences: Above explained, excepting the pebble. Quinn conserved it, and made a necklace out of it, it still hangs from his neck. Quinn, Human wizard Str 10 Dex 14 Con 14 Int 18 (+2 from race choice) Wis 14 Cha 9 HP: 24 Healing surges/day: 8 AC: 14 (15 with staff) For:14 Ref:14 Will:16 Init:+2 Senses: perception:12 Speed:6 Languages: Common, elven, ? Alignment: Unaligned Deity: Ioun Class features: Arcane implements Mastery (staff), Cantrips, Ritual casting, Spellbook. Skills (*trained) Acrobatics Arcana* +9 Athletics +2 Bluff -1 Diplomacy -1 Dungeoneering* +7 Endurance +2 Heal +2 History* +9 Insight* +7 Intimidate -1 Nature* +7 Perception +2 Religion +4 Stealth +2 Streetwise -1 Thievery +2 Feats (2): Improved initiative, expanded spellbook. Basic attack: quarterstaff +2 1d8 dmg Powers (3/1/2/0) Cantrips: ghost sound, light, mage hand, and prestidigitatio At-will powers: Magic Missile, Thunderwave, Ray of frost. Encounter Powers: Force Orb Daily Powers: Sleep, flaming sphere Equipment: Quarterstaff Long grey and yellow robe Spellbook [/QUOTE]
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