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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Graf" data-source="post: 4322905" data-attributes="member: 3087"><p>Hmm. Hard to answer really.</p><p>Honestly the items were supposed to be slightly minor, something to give us an option later.</p><p>But I wound up using Redclaw's helm as a plot enabler, so I'm inclined to say that they're open ended.</p><p>You can pick something without too much concern that you'll be "stuck with something poor".</p><p></p><p>Should they be useful to the group as sort of plot devices (open doors you couldn't normally get through, see creatures you couldn't normally see) or useful as normal sorts of magic items, or very weird magic items or a mixture? Not sure.</p><p></p><p>I think that in some way they should be connected to your characters essential nature, but it doesn't need to be direct or obvious.</p><p></p><p></p><p></p><p> That's a great one. Evocative but open ended.</p></blockquote><p></p>
[QUOTE="Graf, post: 4322905, member: 3087"] Hmm. Hard to answer really. Honestly the items were supposed to be slightly minor, something to give us an option later. But I wound up using Redclaw's helm as a plot enabler, so I'm inclined to say that they're open ended. You can pick something without too much concern that you'll be "stuck with something poor". Should they be useful to the group as sort of plot devices (open doors you couldn't normally get through, see creatures you couldn't normally see) or useful as normal sorts of magic items, or very weird magic items or a mixture? Not sure. I think that in some way they should be connected to your characters essential nature, but it doesn't need to be direct or obvious. That's a great one. Evocative but open ended. [/QUOTE]
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