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4e Heroic Souls (FULL/CLOSED - accepting alts)
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<blockquote data-quote="Graf" data-source="post: 4373551" data-attributes="member: 3087"><p>An approximate direction to the city that is in a painting and drawn by someone who (even by the standards of the people in your down) pretty crazy?</p><p></p><p>I dunno, maybe her "pathfinding heroic soul" is that awesome.</p><p></p><p>Rayex, I was going to make your blue feather a sort of wind related item (flap it and it does stuff). I was thinking maybe letting you have a Thunderwave type effect as a encounter (using your best score) + something like feather fall.</p><p></p><p>Would you rather it be like Eldans (i.e. no improvement in PC power but useful in plot terms) and say that you can use it to point in the direction of something you're trying to go toward.</p><p>(it wouldn't be a perfect-detection device; there would be some broad limits </p><p>1. Silvi is actually trying to go to that place</p><p>2. The place is important in some way to Silvi personally (even if she doesn't know why)</p><p>3. maybe a use limit of some sort (i.e. you must be able to get there by walking and you can only find one location a month?)</p><p>4. You must be going towards it without fail (i.e. you can stop to rest, or defend yourself or to hunt but you can't stop and go explore a dungeon or other thing of interest you run into on the way)</p><p></p><p>Just attempting to accomidate what seems to be a strong player desire in a way that makes story sense.</p></blockquote><p></p>
[QUOTE="Graf, post: 4373551, member: 3087"] An approximate direction to the city that is in a painting and drawn by someone who (even by the standards of the people in your down) pretty crazy? I dunno, maybe her "pathfinding heroic soul" is that awesome. Rayex, I was going to make your blue feather a sort of wind related item (flap it and it does stuff). I was thinking maybe letting you have a Thunderwave type effect as a encounter (using your best score) + something like feather fall. Would you rather it be like Eldans (i.e. no improvement in PC power but useful in plot terms) and say that you can use it to point in the direction of something you're trying to go toward. (it wouldn't be a perfect-detection device; there would be some broad limits 1. Silvi is actually trying to go to that place 2. The place is important in some way to Silvi personally (even if she doesn't know why) 3. maybe a use limit of some sort (i.e. you must be able to get there by walking and you can only find one location a month?) 4. You must be going towards it without fail (i.e. you can stop to rest, or defend yourself or to hunt but you can't stop and go explore a dungeon or other thing of interest you run into on the way) Just attempting to accomidate what seems to be a strong player desire in a way that makes story sense. [/QUOTE]
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