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<blockquote data-quote="Graf" data-source="post: 4514567" data-attributes="member: 3087"><p>Generally I see flashbacks as being the method by which you build your character...</p><p></p><p>Ata has done a few flashbacks recently, one of them, defeat by the demon, I jumped on. The other, the winter king, I wasn't able to process into something meaningful.</p><p></p><p>I -do- do things with the flashbacks, try to provide information, but it's somewhat scattershot. I don't want to distract from the "modern action" too much.</p><p></p><p>[d]--[/d]</p><p>> So I have one questions: This is because it wasn't mean to happen at </p><p>> all, and Quinn will have his flashbacks eventually; or is just your lack of time?</p><p>Lack of time is big deal for me right now. I'm focused on getting regular posts out the door in the time that I have.</p><p></p><p>I'm basically not fulfilling my judging responsibilities either for L4W; i'd hoped to have time to change that today, but it's not happening.</p><p></p><p>There is no "overarching plot" that you are supposed to follow/discover. There is -some- historical backstory, but it's not the only focus of the game.</p><p></p><p>It's not like I have 15 flashbacks carefully prepared. It's designed (or intended) to be dynamic. Collective rapid storytelling. (in principle)</p><p></p><p>I also, honestly, struggle with PC disappearance. When players disappear those links stop being relevant. Obviously there are NPCs, other heroic souls, etc. but those links aren't really coming to the fore yet; the game isn't about NPC heroic souls. </p><p></p><p>I didn't want to throw out stuff that it would be very difficult for you to act on. Like if there's an NPC heroic soul thousands of miles away, do I really want to foreshadow that? In Pbp it could be a years before you see that person.</p><p></p><p>>I didn't want to state just what he remembers, since what I </p><p>> loved from the game itself was finding something new about </p><p>> the PC each time.</p><p>> I would venture to say that there were many opportunities for </p><p>> Quinn to have a flashback, but it did not happened. </p><p>It was easier for me to do this when I had more direct hooks to the characters, more PCs, more NPCs, floating around. </p><p></p><p>You're out in the wilderness now, you have demonic fungi men, blood drained corpses, potentially open portals, etc. etc.</p><p></p><p>I was concerned a bit about "overload".</p><p>Dumping too much info.</p><p></p><p>And my time issues. </p><p></p><p>Lets think about it this week and see if we have any opportunities to do some cool flashbacking.</p></blockquote><p></p>
[QUOTE="Graf, post: 4514567, member: 3087"] Generally I see flashbacks as being the method by which you build your character... Ata has done a few flashbacks recently, one of them, defeat by the demon, I jumped on. The other, the winter king, I wasn't able to process into something meaningful. I -do- do things with the flashbacks, try to provide information, but it's somewhat scattershot. I don't want to distract from the "modern action" too much. [d]--[/d] > So I have one questions: This is because it wasn't mean to happen at > all, and Quinn will have his flashbacks eventually; or is just your lack of time? Lack of time is big deal for me right now. I'm focused on getting regular posts out the door in the time that I have. I'm basically not fulfilling my judging responsibilities either for L4W; i'd hoped to have time to change that today, but it's not happening. There is no "overarching plot" that you are supposed to follow/discover. There is -some- historical backstory, but it's not the only focus of the game. It's not like I have 15 flashbacks carefully prepared. It's designed (or intended) to be dynamic. Collective rapid storytelling. (in principle) I also, honestly, struggle with PC disappearance. When players disappear those links stop being relevant. Obviously there are NPCs, other heroic souls, etc. but those links aren't really coming to the fore yet; the game isn't about NPC heroic souls. I didn't want to throw out stuff that it would be very difficult for you to act on. Like if there's an NPC heroic soul thousands of miles away, do I really want to foreshadow that? In Pbp it could be a years before you see that person. >I didn't want to state just what he remembers, since what I > loved from the game itself was finding something new about > the PC each time. > I would venture to say that there were many opportunities for > Quinn to have a flashback, but it did not happened. It was easier for me to do this when I had more direct hooks to the characters, more PCs, more NPCs, floating around. You're out in the wilderness now, you have demonic fungi men, blood drained corpses, potentially open portals, etc. etc. I was concerned a bit about "overload". Dumping too much info. And my time issues. Lets think about it this week and see if we have any opportunities to do some cool flashbacking. [/QUOTE]
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