Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Hexblade Brainstorming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4518182" data-attributes="member: 40961"><p>Hexblade Brainstorming</p><p></p><p>The following is just a bunch of notes I've put together while trying to brainstorm a 4e hexblade.</p><p></p><p>I made him a defender, with elements of control or leader. I wanted to use the curse as a marking power, but it seemed to me that if a hexblade cursed you, you should be cursed no matter who you attacked- which isn't true of a mark. So I came up with the idea below, which should encourage a marked foe to attack the hexblade, but which doesn't do so through regular marking techniques. THIS IS THE PART OF THE CLASS THAT IS THE MOST IMPORTANT TO GET RIGHT! So any comments on whether you think it worked are vital!</p><p></p><p>Implement: Fetish. You may wear this like a holy symbol rather than holding it in your hand.</p><p>Weapons: Martial</p><p>Armor: Up to chain, and light shields. I kind of need to prevent them from wearing especially heavy armor, you'll see why when you read Evil Eye and Aura of Unluck.</p><p></p><p><span style="color: Lime">Evil Eye: One foe in close burst 5. Weakened. This effect ends when the Hexblade takes damage. I decided this name was better than the generic "hexblade's curse."</span></p><p><span style="color: Lime">Aura of Unluck: Adjacent foes take -2 to attacks. I really like this, but I'm concerned that it may make enemies refuse to stay near or refuse to fight the hexblade. It needs something to counteract the way it repels foes. That something could be a different power.</span></p><p></p><p>At Will Attacks</p><p>[luck strike]: 1[W]+Str, on a natural 1 this attack is a critical hit.</p><p>[fear strike]: 1[W]+Str, cha penalty on attacks</p><p>[wyrd strike]: 1[W]+Str, -cha on saves, does not stack with other save penalties</p><p></p><p>New Power Ideas</p><p>Wyrd: Any foe who rolls a natural 1 on an attack while in this aura takes X damage.</p><p>Bitter Blade: 2[W]+Str, some acid damage</p><p>Vampiric Blade: damage, gain temp hp related to damage dealt</p><p>Luck Eater: All foes in 5 take -cha to attacks. All allies in five get +cha.</p><p></p><p>Old spells that could be repurposed?</p><p>Entropic Shield: protects against ranged attacks</p><p>Mount: utility, summons mount</p><p>Phantom Threat: 1[W]+str, target counts as flanked v all attacks</p><p>Hideous Laughter: </p><p>Alter Self: combat alteration?</p><p>Blindness/Deafness: </p><p>Hideous Strength: </p><p>Crisis of Confidence: foes in X cannot receive bonuses from flanking or allies?</p><p>False Life: temp hp</p><p>Glitterdust: retheme this</p><p>Mirror Image: </p><p>Phantasmal Assailants: psychic damage, penalty to will defense?</p><p>Rage: attack bonus, defense penalty, usable on ally or foe?</p><p>Resist Energy: </p><p>Spider Climb: </p><p>Suggestion: make it a combat form</p><p>Whirling Blade: throw weapon and it returns</p><p>Confusion: </p><p>Hound of Doom: big summon, daily</p><p>Phantom Steed: </p><p>Poison: poison weapon instead of just poison</p><p>Slow: area of effect?</p><p>Break Enchantment: sacrifice a healing surge to automatically all effects</p><p>Cursed Blade: sucks out healing surges? theme is can't be healed normally.</p><p>Dominate: dominates</p><p>Enervation: </p><p>Fear: </p><p>Greater Invisibility: </p><p>Phantasmal Killer: </p><p>Solid Fog: target rolls twice, keeps lower roll</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4518182, member: 40961"] Hexblade Brainstorming The following is just a bunch of notes I've put together while trying to brainstorm a 4e hexblade. I made him a defender, with elements of control or leader. I wanted to use the curse as a marking power, but it seemed to me that if a hexblade cursed you, you should be cursed no matter who you attacked- which isn't true of a mark. So I came up with the idea below, which should encourage a marked foe to attack the hexblade, but which doesn't do so through regular marking techniques. THIS IS THE PART OF THE CLASS THAT IS THE MOST IMPORTANT TO GET RIGHT! So any comments on whether you think it worked are vital! Implement: Fetish. You may wear this like a holy symbol rather than holding it in your hand. Weapons: Martial Armor: Up to chain, and light shields. I kind of need to prevent them from wearing especially heavy armor, you'll see why when you read Evil Eye and Aura of Unluck. [COLOR=Lime]Evil Eye: One foe in close burst 5. Weakened. This effect ends when the Hexblade takes damage. I decided this name was better than the generic "hexblade's curse." Aura of Unluck: Adjacent foes take -2 to attacks. I really like this, but I'm concerned that it may make enemies refuse to stay near or refuse to fight the hexblade. It needs something to counteract the way it repels foes. That something could be a different power.[/COLOR] At Will Attacks [luck strike]: 1[W]+Str, on a natural 1 this attack is a critical hit. [fear strike]: 1[W]+Str, cha penalty on attacks [wyrd strike]: 1[W]+Str, -cha on saves, does not stack with other save penalties New Power Ideas Wyrd: Any foe who rolls a natural 1 on an attack while in this aura takes X damage. Bitter Blade: 2[W]+Str, some acid damage Vampiric Blade: damage, gain temp hp related to damage dealt Luck Eater: All foes in 5 take -cha to attacks. All allies in five get +cha. Old spells that could be repurposed? Entropic Shield: protects against ranged attacks Mount: utility, summons mount Phantom Threat: 1[W]+str, target counts as flanked v all attacks Hideous Laughter: Alter Self: combat alteration? Blindness/Deafness: Hideous Strength: Crisis of Confidence: foes in X cannot receive bonuses from flanking or allies? False Life: temp hp Glitterdust: retheme this Mirror Image: Phantasmal Assailants: psychic damage, penalty to will defense? Rage: attack bonus, defense penalty, usable on ally or foe? Resist Energy: Spider Climb: Suggestion: make it a combat form Whirling Blade: throw weapon and it returns Confusion: Hound of Doom: big summon, daily Phantom Steed: Poison: poison weapon instead of just poison Slow: area of effect? Break Enchantment: sacrifice a healing surge to automatically all effects Cursed Blade: sucks out healing surges? theme is can't be healed normally. Dominate: dominates Enervation: Fear: Greater Invisibility: Phantasmal Killer: Solid Fog: target rolls twice, keeps lower roll [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Hexblade Brainstorming
Top