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4e Hexblade Brainstorming
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<blockquote data-quote="Cadfan" data-source="post: 4519222" data-attributes="member: 40961"><p>Alright, how about this.</p><p></p><p>Paladin variant, loses plate, scale. Can regain them by feat if its got the ability score points. Also lose Lay on Hands.</p><p></p><p>Attacks are charisma based. Secondary stat is wisdom, since paladins already use that.</p><p></p><p>Hex- weakens foe, foe must damage the hexblade to terminate the "weakened" effect, after which it cannot be hexed again that encounter.</p><p></p><p>Aura of Unluck- penalty of 2 on attack rolls of adjacent foes.</p><p></p><p>Dark Companion- Represents a portion of your soul that you severed in order to gain your powers. Many utility or attack powers involve summoning your dark companion to your aid. Not a physically real creature, so it cannot "die." If it becomes corporeal for the purposes of some attack or power, and it dies, you lose a healing surge and cannot use any Dark Companion powers until you take an extended rest.</p><p></p><p>With this sort of architecture, I think that I can make a hexblade by drafting a minimum of one new at will, a paragon path, a smattering of thematic powers, and the class abilities listed above. As parsimony is always one of my design goals, maybe this will work well?</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4519222, member: 40961"] Alright, how about this. Paladin variant, loses plate, scale. Can regain them by feat if its got the ability score points. Also lose Lay on Hands. Attacks are charisma based. Secondary stat is wisdom, since paladins already use that. Hex- weakens foe, foe must damage the hexblade to terminate the "weakened" effect, after which it cannot be hexed again that encounter. Aura of Unluck- penalty of 2 on attack rolls of adjacent foes. Dark Companion- Represents a portion of your soul that you severed in order to gain your powers. Many utility or attack powers involve summoning your dark companion to your aid. Not a physically real creature, so it cannot "die." If it becomes corporeal for the purposes of some attack or power, and it dies, you lose a healing surge and cannot use any Dark Companion powers until you take an extended rest. With this sort of architecture, I think that I can make a hexblade by drafting a minimum of one new at will, a paragon path, a smattering of thematic powers, and the class abilities listed above. As parsimony is always one of my design goals, maybe this will work well? [/QUOTE]
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