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4e Hexblade Brainstorming
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<blockquote data-quote="DreamChaser" data-source="post: 4521718" data-attributes="member: 1190"><p>How bout this?</p><p></p><p>HEXBLADE</p><p>Your curse and your blade can bring down the mightiest of foes.</p><p>Role: Defender – Your weapons and devious powers keep the tide of battle from your more vulnerable allies.</p><p>Power Source: Shadow – you wield the powers of the Shadowfell to twist the fates of your foes.</p><p>Key Abilities: Strength, Constitution, Charisma</p><p></p><p>Armor Proficiencies: Cloth Armor, Leather Armor, Hide Armor, Chainmail; Light Shield </p><p>Weapon Proficiencies: Simple Melee, Simple Ranged, Military Melee </p><p>Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will </p><p></p><p>Hit Points at 1st Level: 15 + Constitution score</p><p>Hit Points per Level Gained: 6 </p><p>Healing Surges: 10 + Constitution modifier </p><p></p><p>Trained Skills: Intimidate plus 3 others. From the class skills list below, choose 3 more trained skills at 1st level.</p><p>Class Skills: Athletics (Str), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Streetwise (Cha) </p><p></p><p>Build Options: Dark Knight, Witch Blade</p><p>Class Features: Aura of Fate, Dark Passenger, Hex</p><p></p><p>AURA OF FATE</p><p>While adjacent to you, allies gain a power bonus to saves equal to your Charisma modifier. Your aura extends to 2 squares at level 11 and 3 squares at level 21.</p><p></p><p>DARK PASSENGER</p><p>You have separated a portion of your soul from your body and it serves you in twisting the fate of your foes. Each round as a minor action, you can set your Dark Passenger upon an enemy; the passenger is faintly visible as a unclear shape wrapped around the back, head, or “center” of the creature. The enemy is marked. Additionally, if the target makes an attack that does not include you as a target, it becomes weakened until the start of your next round. A creature under the effects of your Dark Passenger is more susceptible to some of your powers.</p><p></p><p>HEX</p><p>You can channel your pain to hex an enemy. This hex can have a number of effects depending upon which you choose. Using your hex costs requires you to spend a healing surge, though you gain no hit points or any usual benefits. A starting hexblade can use only the Hex of Pain and the Hex of Lethargy. Additional hexes can be learned with feats.</p><p></p><p>Hex of Pain - Hexblade Feature</p><p>With a dark glance, you cause the pain of a foe to multiply.</p><p>At-will ♦ Shadow, Hex</p><p>Standard Action Close burst 5</p><p>Special: Spend a healing surge; instead of regaining hit points you hex your enemy.</p><p>Target: One creature in burst.</p><p>Attack: Constitution vs. Fortitude</p><p>Effect: The target gains vulnerability 5 to all damage types (save ends).</p><p>Secondary Effect: The target gains vulnerability 1 to all damage types (save ends).</p><p>Dark Passenger: An enemy marked with your dark passenger cannot make a saving throw against this effect.</p><p></p><p>Hex of Lethargy - Hexblade Feature</p><p>Your pain slows your opponent</p><p>At-will ♦ Shadow, Hex</p><p>Standard Action Close burst 5</p><p>Special: Spend a healing surge; instead of regaining hit points you hex your enemy.</p><p>Target: One creature in burst.</p><p>Attack: Charisma vs. Reflex</p><p>Effect: The target gains is slowed (save ends).</p><p>Secondary Effect: The target suffers a -2 penalty to its speed (save ends).</p><p>Dark Passenger: An enemy marked with your dark passenger cannot make a saving throw against this effect.</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 4521718, member: 1190"] How bout this? HEXBLADE Your curse and your blade can bring down the mightiest of foes. Role: Defender – Your weapons and devious powers keep the tide of battle from your more vulnerable allies. Power Source: Shadow – you wield the powers of the Shadowfell to twist the fates of your foes. Key Abilities: Strength, Constitution, Charisma Armor Proficiencies: Cloth Armor, Leather Armor, Hide Armor, Chainmail; Light Shield Weapon Proficiencies: Simple Melee, Simple Ranged, Military Melee Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Hit Points at 1st Level: 15 + Constitution score Hit Points per Level Gained: 6 Healing Surges: 10 + Constitution modifier Trained Skills: Intimidate plus 3 others. From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Athletics (Str), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Streetwise (Cha) Build Options: Dark Knight, Witch Blade Class Features: Aura of Fate, Dark Passenger, Hex AURA OF FATE While adjacent to you, allies gain a power bonus to saves equal to your Charisma modifier. Your aura extends to 2 squares at level 11 and 3 squares at level 21. DARK PASSENGER You have separated a portion of your soul from your body and it serves you in twisting the fate of your foes. Each round as a minor action, you can set your Dark Passenger upon an enemy; the passenger is faintly visible as a unclear shape wrapped around the back, head, or “center” of the creature. The enemy is marked. Additionally, if the target makes an attack that does not include you as a target, it becomes weakened until the start of your next round. A creature under the effects of your Dark Passenger is more susceptible to some of your powers. HEX You can channel your pain to hex an enemy. This hex can have a number of effects depending upon which you choose. Using your hex costs requires you to spend a healing surge, though you gain no hit points or any usual benefits. A starting hexblade can use only the Hex of Pain and the Hex of Lethargy. Additional hexes can be learned with feats. Hex of Pain - Hexblade Feature With a dark glance, you cause the pain of a foe to multiply. At-will ♦ Shadow, Hex Standard Action Close burst 5 Special: Spend a healing surge; instead of regaining hit points you hex your enemy. Target: One creature in burst. Attack: Constitution vs. Fortitude Effect: The target gains vulnerability 5 to all damage types (save ends). Secondary Effect: The target gains vulnerability 1 to all damage types (save ends). Dark Passenger: An enemy marked with your dark passenger cannot make a saving throw against this effect. Hex of Lethargy - Hexblade Feature Your pain slows your opponent At-will ♦ Shadow, Hex Standard Action Close burst 5 Special: Spend a healing surge; instead of regaining hit points you hex your enemy. Target: One creature in burst. Attack: Charisma vs. Reflex Effect: The target gains is slowed (save ends). Secondary Effect: The target suffers a -2 penalty to its speed (save ends). Dark Passenger: An enemy marked with your dark passenger cannot make a saving throw against this effect. [/QUOTE]
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