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*TTRPGs General
4e Hit Points and pre-4e Hit Points: A Comparison
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<blockquote data-quote="Cadfan" data-source="post: 4544812" data-attributes="member: 40961"><p>Can you name three effects in 4e that have those criteria? I can name only one.</p><p></p><p>There are a LOT of powers in 4e that deal damage. Hundreds. Surely someone can name three that deal damage in this way? Or better yet, name one per page of this thread. That's only fair, it makes things proportional with the amount of verbiage expended.</p><p></p><p>In my opinion, 4e really doesn't do much with the "hit point loss can represent loss of luck" idea. There's a general call to make hit points more intangible, but nothing requires you to assume that intimidation or resolve can be attacked as a means of attacking hit points. The REVERSE is true. You can regain hit points by regaining resolve- but that makes decent sense. One person might go down after a certain amount of injury, but another more determined person won't.</p><p></p><p>Third edition often gave you temporary hit points or temporary con score increases that represented increased resolve. But no permanent increases that I can think of. In spite of designer statements to the contrary, hit points did seem to represent meat points. The only reasoning that was consistent with 3e magical healing was that a low level person might die from a small stab wound, but a high level person could stand tall with 30 or 40 arrows sticking out of his chest. Of course, 3e non magical healing was the opposite- no matter what level you were, and no matter how serious your wounds, a week of bed rest healed you completely. So, I don't know that its worth getting into too much of a fight about relative realism. But if you ARE going to get into a fight about relative realism, can we please keep in mind the fact that, as of this post, only one person in this entire thread has been able to come up with one attack in all of 4e that targets luck, resolve, or any of the other matters discussed?</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4544812, member: 40961"] Can you name three effects in 4e that have those criteria? I can name only one. There are a LOT of powers in 4e that deal damage. Hundreds. Surely someone can name three that deal damage in this way? Or better yet, name one per page of this thread. That's only fair, it makes things proportional with the amount of verbiage expended. In my opinion, 4e really doesn't do much with the "hit point loss can represent loss of luck" idea. There's a general call to make hit points more intangible, but nothing requires you to assume that intimidation or resolve can be attacked as a means of attacking hit points. The REVERSE is true. You can regain hit points by regaining resolve- but that makes decent sense. One person might go down after a certain amount of injury, but another more determined person won't. Third edition often gave you temporary hit points or temporary con score increases that represented increased resolve. But no permanent increases that I can think of. In spite of designer statements to the contrary, hit points did seem to represent meat points. The only reasoning that was consistent with 3e magical healing was that a low level person might die from a small stab wound, but a high level person could stand tall with 30 or 40 arrows sticking out of his chest. Of course, 3e non magical healing was the opposite- no matter what level you were, and no matter how serious your wounds, a week of bed rest healed you completely. So, I don't know that its worth getting into too much of a fight about relative realism. But if you ARE going to get into a fight about relative realism, can we please keep in mind the fact that, as of this post, only one person in this entire thread has been able to come up with one attack in all of 4e that targets luck, resolve, or any of the other matters discussed? [/QUOTE]
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